The Quest for Motivation: Tabletop Role Playing Games in the Educational Arena

被引:1
作者
Bawa, Arpit [1 ]
机构
[1] Purdue Univ, W Lafayette, IN 47907 USA
关键词
Education; Instructional Methods; Learning Environments; Learning Tools; Motivation; Perceptions; Self-Determination Theory; Tabletop Role-Playing Games; QUALITATIVE RESEARCH; AUTONOMY;
D O I
10.4018/IJGBL.287825
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Studies have shown tabletop role playing games (TRPGs) to be effective motivational learning tools that can be utilized in various subject matter. However, limited research has analyzed the elements within TRPGs that enable them to provide motivation to the users. As such, this study conducted an in-depth examination of the elements of TRPGs through the perception of players. Self-determination theory helped frame the study, while the generic qualitative inquiry approach was used for the methodology. Semi-structured interviews were conducted with six participants. Data revealed several themes that aligned with the motivational frame related to competency, relatedness, and autonomy. The findings indicate the importance of the roleplaying element and the connection between the player and their in-game character, as well as the effect choices within the game have on the players and other elements of TRPGs. Implications regarding design of TRPGs as learning tools are discussed.
引用
收藏
页数:12
相关论文
共 50 条
  • [21] Is Difficulty Overrated? The Effects of Choice, Novelty and Suspense on Intrinsic Motivation in Educational Games
    Lomas, J. Derek
    Koedinger, Ken
    Patel, Nirmal
    Shodhan, Sharan
    Poonwala, Nikhil
    Forlizzi, Jodi L.
    PROCEEDINGS OF THE 2017 ACM SIGCHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'17), 2017, : 1028 - 1039
  • [22] ATTITUDE TOWARD EDUCATIONAL VIDEO GAMES: THE ROLE OF ENGAGEMENT
    Marti-Parreno, J.
    Mendez-Ibanez, E.
    Miquel-Romero, M. J.
    EDULEARN19: 11TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2019, : 5909 - 5913
  • [23] Designing Digital Badges for Educational Games: The Impact of Badge Type on Student Motivation and Learning
    Biles, Melissa L.
    Plass, Jan L.
    Homer, Bruce D.
    INTERNATIONAL JOURNAL OF GAMING AND COMPUTER-MEDIATED SIMULATIONS, 2018, 10 (04) : 1 - 19
  • [24] Instructional educational games in pharmacy experiential education: a quasi-experimental assessment of learning outcomes, students' engagement and motivation
    Dabbous, Mariam
    Sakr, Fouad
    Safwan, Jihan
    Akel, Marwan
    Malaeb, Diana
    Rahal, Mohamad
    Kawtharani, Anwar
    BMC MEDICAL EDUCATION, 2023, 23 (01)
  • [25] A Scoping Review of Tabletop Role-Playing Game (TTRPG) as Psychological Intervention: Potential Benefits and Future Directions
    Yuliawati, Livia
    Wardhani, Putri Ayu Puspieta
    Ng, Joo Hou
    PSYCHOLOGY RESEARCH AND BEHAVIOR MANAGEMENT, 2024, 17 : 2885 - 2903
  • [26] TASEP: A Collaborative Social Engineering Tabletop Role-Playing Game to Prevent Successful Social Engineering Attacks
    Hafner, Lukas
    Wutz, Florian
    Poehn, Daniela
    Hommel, Wolfgang
    18TH INTERNATIONAL CONFERENCE ON AVAILABILITY, RELIABILITY & SECURITY, ARES 2023, 2023,
  • [27] THE ROLE OF MOTIVATION IN HIGHER EDUCATIONAL GAMIFICATION PRACTICE - EXTENDING THE ISSUE
    Szabo, Krisztina
    Szemere, Alexandra
    DISCO 2016: TOWARDS OPEN EDUCATION AND INFORMATION SOCIETY, 2016, : 53 - 71
  • [28] Investigating Students' Perceived Discipline Relevance Subsequent to Playing Educational Computer Games: A Personal Interest and Self-Determination Theory Approach
    Sorebo, Oystein
    Haehre, Reidar
    SCANDINAVIAN JOURNAL OF EDUCATIONAL RESEARCH, 2012, 56 (04) : 345 - 362
  • [29] Open worlds: An examination of digital accounts of gender and sexual identity development through the use of tabletop role-playing games among LGBTQ2S+ youth and young adults
    Breen, Lorna H.
    Woodin, Erica M.
    CANADIAN JOURNAL OF HUMAN SEXUALITY, 2024, 33 (03) : 384 - 401
  • [30] The Goal of Scoring: Exploring the Role of Game Performance in Educational Games
    Harteveld, Casper
    Sutherland, Steven C.
    CHI 2015: PROCEEDINGS OF THE 33RD ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2015, : 2235 - 2244