Integrating Stereoscopic Video in 3D Games

被引:0
作者
Schild, Jonas [1 ]
Seele, Sven [2 ]
Masuch, Maic [1 ]
机构
[1] Univ Duisburg Essen, Entertainment Comp Grp, Forsthausweg 2, D-47057 Duisburg, Germany
[2] Bonn Rhein Sieg Univ Appl Sci, St Gallen, Switzerland
来源
ENTERTAINMENT COMPUTING - ICEC 2011 | 2011年 / 6972卷
关键词
Stereoscopic rendering; S3D video; game engine; 3D gaming;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Recent advances in commercial technology increase the use of stereoscopy in games. While current applications display existing games in real-time rendered stereoscopic 3D, future games will also feature S3D video as part of the virtual game world, in interactive S3D movies, or for new interaction methods. Compared to the rendering of 2D video within a 3D game scene, displaying S3D video includes some technical challenges related to rendering and adaption of the depth range. Rendering is exclusively possible on professional hardware not appropriate for gaming. Our approach, Multi-pass Stereoscopic Video Rendering (MSVR), allows to present stereoscopic video streams within game engines on consumer graphics boards. We further discuss aspects of performance and occlusion of virtual objects. This allows developers and other researchers to easily apply S3D video with current game engines to explore new innovations in S3D gaming.
引用
收藏
页码:124 / +
页数:3
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