The Critical Role of Stereopsis in Virtual and Mixed Reality Learning Environments

被引:65
作者
Wainman, Bruce [1 ]
Pukas, Giancarlo [2 ]
Wolak, Liliana [3 ]
Mohanraj, Sylvia [1 ]
Lamb, Jason [4 ]
Norman, Geoffrey R. [4 ]
机构
[1] McMaster Univ, Fac Hlth Sci, Dept Pathol & Mol Med, Hamilton, ON, Canada
[2] Univ Ottawa, Fac Med, Ottawa, ON, Canada
[3] Western Univ, Dept Anat & Cell Biol, London, ON, Canada
[4] McMaster Univ, Fac Hlth Sci, Dept Hlth Res Methods, Hamilton, ON, Canada
关键词
gross anatomy education; undergraduate education; physical models; medical education extended reality; mixed reality; virtual reality; stereopsis; AUGMENTED REALITY; COMPUTER-MODELS; ANATOMY; VISUALIZATION; DISPLAYS; TOOL;
D O I
10.1002/ase.1928
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Anatomy education has been revolutionized through digital media, resulting in major advances in realism, portability, scalability, and user satisfaction. However, while such approaches may well be more portable, realistic, or satisfying than traditional photographic presentations, it is less clear that they have any superiority in terms of student learning. In this study, it was hypothesized that virtual and mixed reality presentations of pelvic anatomy will have an advantage over two-dimensional (2D) presentations and perform approximately equal to physical models and that this advantage over 2D presentations will be reduced when stereopsis is decreased by covering the non-dominant eye. Groups of 20 undergraduate students learned pelvic anatomy under seven conditions: physical model with and without stereo vision, mixed reality with and without stereo vision, virtual reality with and without stereo vision, and key views on a computer monitor. All were tested with a cadaveric pelvis and a 15-item, short-answer recognition test. Compared to the key views, the physical model had a 70% increase in accuracy in structure identification; the virtual reality a 25% increase, and the mixed reality a non-significant 2.5% change. Blocking stereopsis reduced performance on the physical model by 15%, on virtual reality by 60%, but by only 2.5% on the mixed reality technology. The data show that virtual and mixed reality technologies tested are inferior to physical models and that true stereopsis is critical in learning anatomy.
引用
收藏
页码:398 / 405
页数:8
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