Are some video games associated with more life interference and psychopathology than others? Comparing massively multiplayer online role-playing games with other forms of video game

被引:11
作者
Berle, David [1 ,3 ]
Starcevic, Vladan [3 ]
Porter, Guy [2 ]
Fenech, Pauline [2 ]
机构
[1] Nepean Blue Mt Local Hlth Dist, Nepean Anxiety Disorders Clin, Penrith, NSW 2751, Australia
[2] Nepean Hosp, Dept Psychiat, Penrith, NSW, Australia
[3] Univ Sydney, Sydney Med Sch Nepean, Discipline Psychiat, Sydney, NSW 2006, Australia
关键词
life interference; MMORPG; problem video game use; psychopathology; video game; video game addiction; PERSONALITY-TRAITS; ADDICTION;
D O I
10.1111/ajpy.12066
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Massively multiplayer online role-playing games (MMORPGs) are a type of video game that is considered to have particular potential to be associated with life interference and psychopathology when played frequently and intensively. This study sought to compare players of MMORPGs with players of other types of video game in terms of problematic use, life interference, and levels of psychopathology. An international sample of 1,945 video game players completed a series of questionnaires online. While MMORPG players reported increased rates of problematic use and life interference compared with non-MMORPG players, there were no differences in levels of psychopathology. Differences between MMORPG players and non-MMORPG players appeared to be associated with the increased amounts of time that MMORPG players played for: The amount of time spent playing appeared to mediate the relationships between type of game played and each of the problematic use and life interference variables. The implications of these findings are discussed.
引用
收藏
页码:105 / 114
页数:10
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