Cultural Heritage and Communication through Simulation Videogames-A Validation of Minecraft

被引:21
作者
Garcia-Fernandez, Jorge [1 ]
Medeiros, Leonor [2 ]
机构
[1] Univ Lisbon, Fac Architecture, Rua Sa Nogeira,Univ Campus, P-1349055 Lisbon, Portugal
[2] Univ Nova Lisboa, Fac Social & Human Sci, Ave Berna 26 C, P-1069061 Lisbon, Portugal
基金
欧盟地平线“2020”;
关键词
cultural heritage; communication; motivation; videogames; Minecraft;
D O I
10.3390/heritage2030138
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
The use of world-simulation videogames for cultural heritage (CH) communication presents one of the greatest opportunities for engaging people with the safeguarding of cultural resources. However, not all simulation videogames have the capacity to transmit heritage values efficiently. This article reviews the use of serious and commercial videogames in CH to frame and properly identify characteristics for the selection and assessment of videogames in the context of cultural communication. Based on the analysis of the capacities of videogames to motivate, immerse and represent reality, the videogame Minecraft is identified as one of the optimal solutions to represent and promote engagement with the cultural built environment. As such, the authors assessed the capacity of the videogame Minecraft to be used as an efficient tool to communicate built heritage environments, considering identified criteria on immersion, motivation, and fidelity on simulation.
引用
收藏
页码:2262 / 2274
页数:13
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