"I Can Be Happy Even When I Lose the Game": The Influence of Chronic Regulatory Focus and Primed Self-Construal on Exergamers' Mood

被引:17
作者
Jin, Seung-A Annie [1 ]
机构
[1] Boston Coll, Dept Commun, Chestnut Hill, MA 02467 USA
关键词
COLLECTIVE SELF; PRIVATE SELF; RESPONSES; CULTURE;
D O I
10.1089/cyber.2009.0268
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
This research explored the effects of priming interdependent self-construals (collective self) versus independent self-construals (private self) on exergame players' mood in response to negative performance feedback. An experiment was conducted to test the interaction effects of self-construal priming as a situational factor and game players' chronic regulatory focus as an individual difference factor. To this end, the author leveraged a video-game console (Wii) and an exergame (Dance Dance Revolution) in a controlled, randomized 2 x 2 (experimental priming: interdependent self-construal vs. independent self-construal x game players' chronic promotion regulatory focus: low vs. high) between-subjects factorial design experiment (N = 58). The results of a two-way analysis of variance demonstrated the proposed interaction effect between primed self-construal and game players' chronic regulatory focus on the game players' mood in response to negative performance. The theoretical mechanism underlying the two-way interaction is explicated by regulatory focus and the primed self-construals is explicated by regulatory focus theory and two-basket theory. Practical implications for game developers and theoretical contributions to video-game research are discussed.
引用
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页码:467 / 471
页数:5
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