Multi-view rank-based random forest: A new algorithm for prediction in eSports

被引:4
|
作者
Birant, Kokten Ulas [1 ]
机构
[1] Dokuz Eylul Univ, Dept Comp Engn, TR-35390 Izmir, Turkey
关键词
classification; eSports; machine learning; multi-view learning; LEAGUE; TREE;
D O I
10.1111/exsy.12857
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The main problem associated with the random forest (RF) algorithm is its application of random feature subset selection technique over a single vector. In this technique, the irrelevant or redundant features in a single-view data have equal chances with the important features to be selected for training a classifier, leading to misclassification. To overcome this problem, this article proposes a novel algorithm, called multi-view rank-based random forest (MVRRF). The proposed algorithm builds a set of decision trees from multi-view data by using a rank-based feature selection strategy. The main advantages of our method are that (i) it extends the RF algorithm for multi-view learning, and (ii) it reduces the chances of irrelevant and redundant feature selection, and thus it usually improves the accuracy, generalizability and robustness of the classification models. The aim of our study is to predict the match result of the game League of Legends in electronic sports (eSports). Thus, the eSports teams can define trustworthy strategies through important features. The proposed method can be successfully used in other fields as well as eSports. The experiments that were conducted on a publicly available eSports dataset show that the proposed MVRRF algorithm (93.32%) outperforms the standard RF algorithm (86.38%) on multi-view data in terms of accuracy. Furthermore, the experimental results also show that our method achieved higher performance than the methods tested in the state of the art studies on the same dataset.
引用
收藏
页数:16
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