Tendon Rupture Associated With Excessive Smartphone Gaming

被引:21
作者
Gilman, Luke [1 ]
Cage, Dori N. [2 ]
Horn, Adam [1 ]
Bishop, Frank [3 ]
Klam, Warren P. [4 ]
Doan, Andrew P. [3 ,4 ]
机构
[1] US Navy, San Diego, CA 92134 USA
[2] San Diego Hand Specialists, San Diego, CA USA
[3] US Navy, San Diego Med Ctr, Dept Ophthalmol, San Diego, CA 92134 USA
[4] US Navy, San Diego Med Ctr, Dept Mental Hlth, San Diego, CA 92134 USA
关键词
D O I
10.1001/jamainternmed.2015.0753
中图分类号
R5 [内科学];
学科分类号
1002 ; 100201 ;
摘要
IMPORTANCE Excessive use of smartphones has been associated with injuries. OBSERVATIONS A 29-year-old, right hand-dominant man presented with chronic left thumb pain and loss of active motion from playing a Match-3 puzzle video game on his smartphone all day for 6 to 8 weeks. On physical examination, the left extensor pollicis longus tendon was not palpable, and no tendon motion was noted with wrist tenodesis. The thumb metacarpophalangeal range of motion was 10 degrees to 80 degrees, and thumb interphalangeal range of motion was 30 degrees to 70 degrees. The clinical diagnosis was rupture of the left extensor pollicis longus tendon. The patient subsequently underwent an extensor indicis proprius (1 of 2 tendons that extend the index finger) to extensor pollicis longus tendon transfer. During surgery, rupture of the extensor pollicis longus tendon was seen between the metacarpophalangeal and wrist joints. CONCLUSIONS AND RELEVANCE The potential for video games to reduce pain perception raises clinical and social considerations about excessive use, abuse, and addiction. Future research should consider whether pain reduction is a reason some individuals play video games excessively, manifest addiction, or sustain injuries associated with video gaming.
引用
收藏
页码:1048 / 1049
页数:2
相关论文
共 6 条
  • [1] Video game playing increases food intake in adolescents: a randomized crossover study
    Chaput, Jean-Philippe
    Visby, Trine
    Nyby, Signe
    Klingenberg, Lars
    Gregersen, Nikolaj T.
    Tremblay, Angelo
    Astrup, Arne
    Sjodin, Anders
    [J]. AMERICAN JOURNAL OF CLINICAL NUTRITION, 2011, 93 (06) : 1196 - 1203
  • [2] The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial [ISRCTN87413556]
    Das D.A.
    Grimmer K.A.
    Sparnon A.L.
    McRae S.E.
    Thomas B.H.
    [J]. BMC Pediatrics, 5 (1)
  • [3] DSM-5, 2013, INT GAM DIS
  • [4] The use of video capture virtual reality in burn rehabilitation: The possibilities
    Haik, Josef
    Tessone, Ariel
    Nota, Ayala
    Mendes, David
    Raz, Liat
    Goldan, Oren
    Regev, Elli
    Winkler, Eyal
    Mor, Elisheva
    Orenstein, Arie
    Hollombe, Ilana
    [J]. JOURNAL OF BURN CARE & RESEARCH, 2006, 27 (02) : 195 - 197
  • [5] O'Sullivan B., 2013, CMAJ, V185, P185
  • [6] Motivations for play in online games
    Yee, Nick
    [J]. CYBERPSYCHOLOGY & BEHAVIOR, 2006, 9 (06): : 772 - 775