Developing third places to foster sense of community in online instruction

被引:13
作者
Aldosemani, Tahani Ibrahim [1 ]
Shepherd, Craig Erschel [2 ]
Gashim, Ibrahim [3 ]
Dousay, Tonia [2 ]
机构
[1] Minist Educ, Riyadh, Saudi Arabia
[2] Univ Wyoming, Laramie, WY 82071 USA
[3] Jazan Univ, Jizan, Saudi Arabia
关键词
WORLD; LIFE;
D O I
10.1111/bjet.12315
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Using principles of Oldenburg's concept of third place to characterize sense of community, this paper establishes a framework for the creation of sustainable, informal learning communities that promote dialogue and interpersonal relationships. This paper discusses Oldenburg's theory of third place, presents a framework to implement online third place communities in educational settings, and offers examples, recommendations and implications for future research. This paper provides a framework for third place development in online learning environments. We propose that virtual third places can meet all criteria established by Oldenburg. The development of virtual third places only occurs over time and violations of third place characteristics are part of the development process. However, these violations should be eliminated over time through continuous evaluation, modification, and implementation of the space, users, activities and organizational needs, goals and resources.
引用
收藏
页码:1020 / 1031
页数:12
相关论文
共 39 条
[1]  
[Anonymous], 2003, Diffusion of Innovations
[2]  
[Anonymous], 1996, Proceedings of the 1996 ACM Conference on Computer Supported Cooperative Work, DOI [DOI 10.1145/240080.240193, 10.1145/240080.240193]
[3]  
Christensen C.M., 2011, The innovative university: Changing the DNA of higher education from the inside out
[4]  
Conrad D., 2005, J DISTANCE ED, V20, P1
[5]  
Crick A., 2011, 12 ANN SALISES C KIN
[6]  
Denning P., 2010, 10W U CINC NIEH
[7]  
Downes Stephen, 2010, Journal of Emerging Technologies in Web Intelligence, V2, P27, DOI 10.4304/jetwi.2.1.27-33
[8]   Virtual "third places": A case study of sociability in massively multiplayer games [J].
Ducheneaut N. ;
Moore R.J. ;
Nickell E. .
Comput Supported Coop Work CSCW Int J, 2007, 1-2 (129-166) :129-166
[9]  
Frey S. M., 2010, POP CULT AM CULT ASS
[10]  
Hague C., 2009, REV CURRENT LANDSCAP