Mode Selection and Resource Allocation in Device-to-Device Communications: A Matching Game Approach

被引:96
|
作者
Kazmi, S. M. Ahsan [1 ]
Tran, Nguyen H. [1 ]
Saad, Walid [1 ,2 ]
Han, Zhu [1 ,3 ]
Ho, Tai Manh [1 ]
Oo, Thant Zin [1 ]
Hong, Choong Seon [1 ]
机构
[1] Kyung Hee Univ, Dept Comp Sci & Engn, Yongin 17104, Gyeonggi Do, South Korea
[2] Virginia Tech, Bradley Dept Elect & Comp Engn, Blacksburg, VA 24061 USA
[3] Univ Houston, Elect & Comp Engn Dept, Comp Sci Dept, Houston, TX 77004 USA
基金
美国国家科学基金会; 新加坡国家研究基金会;
关键词
Resource allocation; D2D communication; Markov approximation; matching games with externalities; heterogeneous cellular networks; OPTIMIZATION; NETWORKS;
D O I
10.1109/TMC.2017.2689768
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Device to device (D2D) communication is considered as an effective technology for enhancing the spectral efficiency and network throughput of existing cellular networks. However, enabling it in an underlay fashion poses a significant challenge pertaining to interference management. In this paper, mode selection and resource allocation for an underlay D2D network is studied while simultaneously providing interference management. The problem is formulated as a combinatorial optimization problem whose objective is to maximize the utility of all D2D pairs. To solve this problem, a learning framework is proposed based on a problem-specific Markov chain. From the local balance equation of the designed Markov chain, the transition probabilities are derived for distributed implementation. Then, a novel two phase algorithm is developed to perform mode selection and resource allocation in the respective phases. This algorithm is then shown to converge to a near optimal solution. Moreover, to reduce the computation in the learning framework, two resource allocation algorithms based on matching theory are proposed to output a specific and deterministic solution. The first algorithm employs the one-to-one matching game approach whereas in the second algorithm, the one-to many matching game with externalities and dynamic quota is employed. Simulation results show that the proposed framework converges to a near optimal solution under all scenarios with probability one. Moreover, our results show that the proposed matching game with externalities achieves a performance gain of up to 35 percent in terms of the average utility compared to a classical matching scheme with no externalities.
引用
收藏
页码:3126 / 3141
页数:16
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