Design of a Video Game for Rehabilitation using Motion Capture, EMG analysis and Virtual Reality

被引:0
作者
Rincon, Alejandro Lopez [1 ]
Yamasaki, Hiroshi [1 ]
Shimoda, Shingo [1 ]
机构
[1] Riken BSI Intelligent Behav Control Unit, Moriyama Ku, 2271-130 Anagahora, Nagoya, Aichi 4630003, Japan
来源
2016 INTERNATIONAL CONFERENCE ON ELECTRONICS, COMMUNICATIONS AND COMPUTERS (CONIELECOMP) | 2016年
关键词
virtual reality; muscle rehabilitation; video game; EMG signal; motion capture; STROKE;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Many people suffer from a brain injury that requires rehabilitation. Rehabilitation might be exhausting and difficult. Therefore, it is necessary to develop mechanisms to engage the patients, e.g. a videogame. We propose the design of an immersive videogame that integrates motion capture, electromyography (EMG) sensing and Virtual Reality (VR) in one unique system using Unity engine and the design of EMG sensors. The system has as user inputs the motion capture system given by Microsoft Kinect or Yei 3-Space Sensors, and the measured effort in the muscle (biceps). The output is the control of a videogame sequence using for the visualization the Oculus Rift. We tested the system with 120 healthy subjects, where 94% of them were able to control their muscle's signal.
引用
收藏
页码:198 / 204
页数:7
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