Creation and Development of a Digital Game for Use of Gamifiication as a Teaching-Learning Approach in Mathematics: A Secondary Level Research

被引:0
作者
Sarkar, Avijit [1 ]
Roy, Tania Sur [1 ]
机构
[1] Assam Don Bosco Univ, Gauhati, Assam, India
来源
ACTUALIDADES PEDAGOGICAS | 2022年 / 79期
关键词
Digital game; gamification; mathematics; content gamification; COMPUTER; ACHIEVEMENT;
D O I
10.19052/ap.vol1.iss79.6
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Content gamification is a relatively recent method for increasing learner motivation and engagement. Individual online learning can also benefit from gamification strategies. The researchers created Fire-Alarm, a digital game to help x number of standard students better understand the concept of the chapter "Height and Distance." The design and development of the game are discussed in detail in this article. The many gamification theories examined before its creation are also mentioned. Finally, an achievement test was administered as a pilot project to determine the effectiveness of the gamified module.
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页数:25
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