Where theory meets practice: A case for an Activity Theory based methodology to guide computer system design

被引:0
作者
Mwanza, D [1 ]
机构
[1] Open Univ, Knowledge Media Inst, Milton Keynes MK7 6AA, Bucks, England
来源
HUMAN-COMPUTER INTERACTION - INTERACT'01 | 2001年
关键词
HCI; Activity Theory; methodology; design; requirements capture;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Computer system developers are increasingly being challenged to develop tools that are not only usable, but more importantly useful in the sense of assisting the user to achieve desired goals. This requirement has highlighted the importance of accounting for the social and cultural issues of the computer tool user when developing a computer system. Activity Theory (AT) has emerged as a suitable framework for analysing social and cultural issues because it provides a language to describe what people do in context. However, many computer system developers have failed to benefit from this insight mainly due to lack of established methods to operationalise ideas from this framework for the purpose of guiding the design process. This paper proposes a methodology developed to direct the application of a version of AT based on Engestrom's (1987) conceptualisation in order to support requirements capture during computer system design.
引用
收藏
页码:342 / 349
页数:8
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