Economic cost-benefit analysis of the addictive digital game industry

被引:10
作者
Cho, Dong J. [1 ]
Kim, Hyung T. [2 ]
Lee, Jaywon [3 ,4 ]
Park, Sang H. [5 ]
机构
[1] DQ Digital Intelligence Quotient Inst, Res Dept, Bradenton, FL USA
[2] Calif State Univ Fresno, Craig Sch Business, Fresno, CA 93740 USA
[3] Korea Adv Inst Sci & Technol, Daejeon, South Korea
[4] Solbridge Int Sch Business, 128 Uam Ro, Daejeon 34613, South Korea
[5] Augusta Univ, Hull Coll Business, Augusta, GA USA
基金
新加坡国家研究基金会;
关键词
Digital game industry; game addiction; economic cost-benefit analysis; policy recommendation; SOCIAL COSTS; VIOLENCE; ADOLESCENTS; PLAY;
D O I
10.1080/13504851.2017.1355528
中图分类号
F [经济];
学科分类号
02 ;
摘要
This study attempts to estimate the economic costs and benefits of the addictive digital game industry. Addiction to digital games induces economic costs such as increase in crime, facilities investments for curbing addiction, increase in counselling costs and other welfare losses. As a case study, we investigate the digital game industry in South Korea which is known to have one of the highest rates of game addiction. According to our calculations, the annual cost of game addiction is estimated to be approximately $3.5B while the annual benefit is approximately $24.3B ($3.7B for addicted user market). The proportion of the total costs to total benefits from the game industry is an alarming 14% (95% for addicted user market). We offer some policy recommendations.
引用
收藏
页码:638 / 642
页数:5
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