The Utility of a Video Game System in Rehabilitation of Burn and Nonburn Patients: A Survey Among Occupational Therapy and Physiotherapy Practitioners

被引:42
作者
Fung, Vera [2 ]
So, Ken [1 ]
Park, Esther [2 ]
Ho, Aileen [3 ]
Shaffer, Jennifer [4 ]
Chan, Elaine [5 ]
Gomez, Manuel [1 ]
机构
[1] Univ Toronto, St Johns Rehab Hosp, Dept Clin Res, Toronto, ON M2M 2G1, Canada
[2] Univ Toronto, Back Track Specialty Rehabil Program, Outpatient Serv, Toronto, ON M2M 2G1, Canada
[3] Univ Toronto, Inpatient Trauma Complex Care Program, Toronto, ON M2M 2G1, Canada
[4] Univ Toronto, Dept Profess Practice & Educ, Toronto, ON M2M 2G1, Canada
[5] Univ Toronto, St Johns Rehab Hosp, Ambulatory Care Program, Outpatient Serv, Toronto, ON M2M 2G1, Canada
关键词
VIRTUAL-REALITY; BALANCE REHABILITATION; EXERCISES; INJURIES; STROKE; PAIN; WII;
D O I
10.1097/BCR.0b013e3181eed23c
中图分类号
R4 [临床医学];
学科分类号
1002 ; 100602 ;
摘要
The objective of this study was to investigate perceptions of occupational therapists and physiotherapists on the use of Nintendo Wii (TM) (Nintendo of America Inc., Redmond, WA) in rehabilitation. Occupational therapists and physiotherapists in a rehabilitation hospital trialed four Wii games that addressed physical movement, balance, coordination, and cognitive performance. Then, they completed an opinion survey on the utility of Wii in rehabilitation. The results were compared between burn care therapists (BTs) and nonburn care therapists, using chi(2) with a P < .05 considered significant. The participation rate was 79% (63/80), and they agreed that Wii was easy to set up (71%), operate (68%), and safe to use (76%). Participants agreed that Wii would be beneficial in outpatient (76%) and inpatient (65%) settings and that it could improve treatment compliance (73%). Participants recommended 15 to 30-minute Wii intervention (59%) daily (81%) and twice per week (43%). Participants believed that neurologic (71%), trauma (68%), burn (59%), and musculoskeletal (49%) patients would benefit from Wii intervention but not cardiac (43%) or organ transplant patients (18%). Participants believed that outcomes using Wii could be measured reliably (49%), and skills learned while playing could be transferable to daily function (60%). The significant differences between BTs and nonburn care therapists' perceptions are that BT-treated younger patients (21-40 years vs >60 years, P < .05) and BT favored the therapeutic benefit of Wii in rehabilitation (93% vs 58%, P = .02), specifically in burn rehabilitation (85% vs 39%, P = .001). Occupational therapists and physiotherapists favored the use of Wii in rehabilitation as an adjunct to traditional therapy because it is therapeutic, engaging, and may increase patient participation in rehabilitation. (J Burn Care Res 2010; 31: 768-775)
引用
收藏
页码:768 / 775
页数:8
相关论文
共 16 条
[1]  
*5 DIM TECHN, PRIC LIST
[2]  
*BEST BUY, SON PLAYST 2 CONS
[3]   Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries [J].
Betker, Aimee L. ;
Desai, Ankur ;
Nett, Cristabel ;
Kapadia, Naaz ;
Szturm, Tony .
PHYSICAL THERAPY, 2007, 87 (10) :1389-1398
[4]   Video game-based exercises for balance rehabilitation: A single-subject design [J].
Betker, Aimee L. ;
Szturm, Tony ;
Moussavi, Zahra K. ;
Nett, Cristabel .
ARCHIVES OF PHYSICAL MEDICINE AND REHABILITATION, 2006, 87 (08) :1141-1149
[5]   Assessment and training in a 3-dimensional virtual environment with haptics:: A report on 5 cases of motor rehabilitation in the chronic stage after stroke [J].
Broeren, Jurgen ;
Rydmark, Martin ;
Bjorkdahl, Ann ;
Stibrant Sunnerhagen, Katharina .
NEUROREHABILITATION AND NEURAL REPAIR, 2007, 21 (02) :180-189
[6]   The Effect of Virtual Reality on Pain and Range of Motion in Adults With Burn Injuries [J].
Carrougher, Gretchen J. ;
Hoffman, Hunter G. ;
Nakamura, Dana ;
Lezotte, Dennis ;
Soltani, Maryam ;
Leahy, Laura ;
Engrav, Loren H. ;
Patterson, David R. .
JOURNAL OF BURN CARE & RESEARCH, 2009, 30 (05) :785-791
[7]   The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial [ISRCTN87413556] [J].
Das D.A. ;
Grimmer K.A. ;
Sparnon A.L. ;
McRae S.E. ;
Thomas B.H. .
BMC Pediatrics, 5 (1)
[8]   Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy [J].
Deutsch, Judith E. ;
Borbely, Megan ;
Filler, Jenny ;
Huhn, Karen ;
Guarrera-Bowlby, Phyllis .
PHYSICAL THERAPY, 2008, 88 (10) :1196-1207
[9]  
FALCONE JP, NINTENDO DROPS WII P
[10]   The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii [J].
Graves, Lee E. F. ;
Ridgers, Nicola D. ;
Stratton, Gareth .
EUROPEAN JOURNAL OF APPLIED PHYSIOLOGY, 2008, 104 (04) :617-623