Learning to multitask: Effects of video game practice on electrophysiological indices of attention and resource allocation

被引:61
作者
Maclin, Edward L. [1 ]
Mathewson, Kyle E. [1 ,2 ]
Low, Kathy A. [1 ]
Boot, Walter R. [3 ]
Kramer, Arthur F. [1 ,2 ]
Fabiani, Monica [1 ,2 ]
Gratton, Gabriele [1 ,2 ]
机构
[1] Univ Illinois, Beckman Inst Adv Sci & Technol, Urbana, IL 61801 USA
[2] Univ Illinois, Dept Psychol, Urbana, IL 61801 USA
[3] Florida State Univ, Dept Psychol, Tallahassee, FL 32306 USA
关键词
Event-related brain potential (ERP); Event-related spectral perturbation (ERSP); Electroencephalogram (EEG); Video games; Alpha rhythm; Attention control; Training; Practice; DUAL-TASK; MULTIPLE RESOURCES; ALPHA-FREQUENCY; EEG; BRAIN; DESYNCHRONIZATION; SYNCHRONIZATION; OSCILLATIONS; RECIPROCITY; COMPONENTS;
D O I
10.1111/j.1469-8986.2011.01189.x
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Changes in attention allocation with complex task learning reflect processing automatization and more efficient control. We studied these changes using ERP and EEG spectral analyses in subjects playing Space Fortress, a complex video game comprising standard cognitive task components. We hypothesized that training would free up attentional resources for a secondary auditory oddball task. Both P3 and delta EEG showed a processing trade-off between game and oddball tasks, but only some game events showed reduced attention requirements with practice. Training magnified a transient increase in alpha power following both primary and secondary task events. This contrasted with alpha suppression observed when the oddball task was performed alone, suggesting that alpha may be related to attention switching. Hence, P3 and EEG spectral data are differentially sensitive to changes in attentional processing occurring with complex task training.
引用
收藏
页码:1173 / 1183
页数:11
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