The development of an augmented reality game-based learning environment

被引:22
作者
Chen, Ching Hui [1 ]
Ho, Chia-Huei [2 ]
Lin, Jau-Bi [3 ]
机构
[1] Ming Chuan Univ, Dept Comp & Commun Engn, Taipei, Taiwan
[2] Ming Chuan Univ, Dept Business Adm, Taipei, Taiwan
[3] Ming Chuan Univ, Dept Informat Management, Taipei, Taiwan
来源
INTERNATIONAL CONFERENCE ON NEW HORIZONS IN EDUCATION, INTE 2014 | 2015年 / 174卷
关键词
Game-based Learning; Interactive Technology; Augmented Reality in Education;
D O I
10.1016/j.sbspro.2015.01.649
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
An increasing number of applications that use virtual reality technology have appeared in the classroom recently. Augmented reality (AR) uses humanized and interactive operations to allow students to learn from a total immersion experience. The market for keyboard-and mouse-based gaming is gradually being replaced by real-time interactive and sensory games. The application of AR technology can be seen in a variety of areas such as news, travel, sports, and commercials in which tangible and exciting experiences occur. Educators and technical developers are beginning to exploit the capabilities of AR technologies to enable new forms of learning in various fields. AR uses virtual objects that simulate a real environment and, if it can integrate image recognition and detection technology, its influence in gaming and education could be powerful. This study develops an AR system and tries to determine its advantage and drawbacks. (C) 2015 The Authors. Published by Elsevier Ltd.
引用
收藏
页码:216 / 220
页数:5
相关论文
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