A Financial Incentive Mechanism for Truthful Reporting Assurance in Online Crowdsourcing Platforms

被引:2
作者
Mohammadi, Alireza [1 ]
Hashemi Golpayegani, Seyyed Alireza [1 ]
机构
[1] Amirkabir Univ Technol, Comp Engn & Informat Technol Dept, Tehran 1591634311, Iran
来源
JOURNAL OF THEORETICAL AND APPLIED ELECTRONIC COMMERCE RESEARCH | 2021年 / 16卷 / 06期
关键词
truthful reporting; crowdsourcing; mechanism design; GAMES;
D O I
10.3390/jtaer16060113
中图分类号
F [经济];
学科分类号
02 ;
摘要
In today's world, crowdsourcing is regarded as an effective strategy to deal with a high volume of small issues whose solutions can have their own complexities in systems. Moreover, requesters are currently providing hundreds of thousands of tasks in online job markets and workers need to perform these tasks to earn money. Thus far, various aspects of crowdsourcing including budget management, mechanism design for price management, forcing workers to behave truthfully in bidding prices, or maximized gains of crowdsourcing have been considered in different studies. One of the main existing challenges in crowdsourcing is how to ensure truthful reporting is provided by contributing workers. Since the amount of pay to workers is directly correlated with the number of tasks performed by them over a period of time, it can be predicted that strong incentives encourage them to carry out more tasks by giving untruthful answers (providing the first possible answer without examining it) in order to increase the amount of pay. However, crowdsourcing requesters need to obtain truthful reporting as an output of tasks assigned to workers. In this study, a mechanism was developed whose implementation in crowdsourcing could ensure truthful reporting by workers. The mechanism provided in this study was evaluated as more budget feasible and it was also fairer for requesters and workers due to its well-defined procedure.
引用
收藏
页码:2014 / 2030
页数:17
相关论文
共 30 条
  • [21] Singer Y., 2011, P HUM COMP AAAI WORK
  • [22] Singer Yaron, 2013, P 22 INT C WORLD WID, P1157, DOI [10.1145/2488388.2488489, DOI 10.1145/2488388.2488489]
  • [23] Thiagarajan A, 2009, SENSYS 09: PROCEEDINGS OF THE 7TH ACM CONFERENCE ON EMBEDDED NETWORKED SENSOR SYSTEMS, P85
  • [24] Position auctions
    Varian, Hal R.
    [J]. INTERNATIONAL JOURNAL OF INDUSTRIAL ORGANIZATION, 2007, 25 (06) : 1163 - 1178
  • [25] Designing games with a purpose
    von Ahn, Luis
    Dabbish, Laura
    [J]. COMMUNICATIONS OF THE ACM, 2008, 51 (08) : 58 - 67
  • [26] Games with a purpose
    von Ahn, Luis
    [J]. COMPUTER, 2006, 39 (06) : 92 - 94
  • [27] Xiang Zhang, 2015, 2015 IEEE Conference on Computer Communications (INFOCOM). Proceedings, P2830, DOI 10.1109/INFOCOM.2015.7218676
  • [28] Yang DJ, 2012, MOBICOM 12: PROCEEDINGS OF THE 18TH ANNUAL INTERNATIONAL CONFERENCE ON MOBILE COMPUTING AND NETWORKING, P173
  • [29] Zhang Y, 2012, IEEE INFOCOM SER, P2140, DOI 10.1109/INFCOM.2012.6195597
  • [30] Zhao D, 2014, IEEE INFOCOM SER, P1213, DOI 10.1109/INFOCOM.2014.6848053