Educating Adults with a Location-Based Augmented Reality Game: A Content Analysis Approach

被引:4
|
作者
Sdravopoulou, Konstantina [1 ]
Munoz Gonzalez, Juan Manuel [1 ]
Dolores Hidalgo-Ariza, Maria [1 ]
机构
[1] Univ Cordoba, Dept Educ, Cordoba 14071, Spain
关键词
mobile augmented reality (MAR); augmented reality; adult education; MAR games; content analysis; Jaccard index; Ingress; augmented reality in education; SIMILARITY MEASURES; VIDEO GAMES; IMPACT; INGRESS; PRIVACY; COSINE;
D O I
10.3390/math9172071
中图分类号
O1 [数学];
学科分类号
0701 ; 070101 ;
摘要
With the exception of Pokemon Go, relatively little is known about other Mobile Augmented Reality (MAR) games, and the attitudes of middle-aged and elderly adults towards them are hitherto poorly examined. The aim of this research is to examine the opinions of young, middle-aged, and elderly adults about the location-based MAR game Ingress. The responses to questions related to Ingress were collected from 24 adult players aged 20-60 from Greece and subsequently were analyzed by means of content analysis, both qualitatively and quantitatively, using the Jaccard index of similarity. Our findings showed that opinions of young people (20-35) agree more with those of elderly adults (>52) than with those of the intermediate age group of 36-51. It was also revealed that knowledge of geography facilitates the ability to play the game better, the game's scenario is very interesting to adults, and the feeling of playing locally in a global game is also appreciated by all age groups. Along with these findings, with this research, it was shown that (a) content analysis is a valuable method for exploring opinions and attitudes of adult users towards MAR games and (b) Jaccard indices can be used to quantitatively explore themes emerging from content analysis.
引用
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页数:16
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