Using Serious Games and Simulations for Teaching Co-Operative Decision-making

被引:10
作者
Stefan, Ioana Andreea [1 ]
Hauge, Jannicke Baalsrud [2 ]
Hasse, Florian [2 ]
Stefan, Antoniu [1 ]
机构
[1] Adv Technol Syst, Targoviste 130026, Romania
[2] BIBA Bremer Inst Prod & Logist GmbH, Bremen, Germany
来源
7TH INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY AND QUANTITATIVE MANAGEMENT (ITQM 2019): INFORMATION TECHNOLOGY AND QUANTITATIVE MANAGEMENT BASED ON ARTIFICIAL INTELLIGENCE | 2019年 / 162卷
关键词
supply chain; renewable energy; INDESEN; Sumaga; BEER GAME; GAMIFICATION; METAANALYSIS; PERFORMANCE; MANAGEMENT; INVENTORY; DYNAMICS; MODEL;
D O I
10.1016/j.procs.2019.12.046
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Teaching students and training employees for management responsibilities, enabling acquisition of new skills, of knowledge and experiences to better respond to market and job demands remain challenging. New methodologies and pedagogical approaches need to be explored to support the design of new tools that enhance the acquisition of cooperative decision-making skills. Exploiting lessons learnt from entertainment software and encouraging the use of gaming techniques, which have the potential to maximize user immersion and interactivity, represent an opportunity. The authors examine dedicated tools that aim to support teaching and training of co-operative decision-making skills, and address issues identified within specific areas respectively the management of renewable energy parks and supply chain management. Two examples are presented: a simulation tool that enables employees to experiment collaborative decision-making scenarios associated with the management of renewable energy parks, and a game that is used for the application of methods in the strategic decision making in supply chains. The paper reports on this serious game that enable students experience the bullwhip effect in a controlled environment. (C) 2020 The Authors. Published by Elsevier B.V.
引用
收藏
页码:745 / 753
页数:9
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