Theories of learning: A computer game perspective

被引:0
作者
Siang, AC [1 ]
Rao, RK [1 ]
机构
[1] Multimedia Univ, Jalan Multimedia, Cyberjaya 63100, Selangor, Malaysia
来源
IEEE FIFTH INTERNATIOANL SYMPOSIUM ON MULTIMEDIA SOFTWARE ENGINEERING, PROCEEDINGS | 2003年
关键词
computer game; behavioural learning; cognitive learning; motivation theory;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Computer games provide a good environment for learning. Players learn to play the game without being taught didactically as the learning process takes place naturally in the virtual world. Learning is no longer a process of knowledge transfer from the expert to the novice. Learners need to construct the knowledge themselves by interacting with the environment. It is beneficial to study the theory underpinning computer games: how players learn and respond in the game environment. lit this paper, the theories of learning, i.e. behavioural learning theory, cognitive learning theory and motivation theory, are elucidated in the context of computer game. Psychology provides a way to apprehend the learning that occurs naturally in games and also helps in developing an environment in which the player can learn a particular domain of knowledge extrinsically. By studying the psychology and its relatedness to computer games, we can know the players more comprehensively, thus predict their responses. The understanding of psychology offers a framework to developing an educational game that promotes learning while maintaining high motivation of the player. This paper also attempts to shed some light on how players learn in computer games based on the theory, thus infers better techniques in supporting game-based learning.
引用
收藏
页码:239 / 245
页数:7
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