Dimensionality of visual complexity in computer graphics scenes

被引:4
作者
Ramanarayanan, Ganesh [1 ]
Bala, Kavita [1 ]
Ferwerda, James A. [2 ]
Walter, Bruce [1 ]
机构
[1] Cornell Univ, Ithaca, NY 14853 USA
[2] Rochester Inst Technol, Rochester, NY 14623 USA
来源
HUMAN VISION AND ELECTRONIC IMAGING XIII | 2008年 / 6806卷
关键词
visual complexity; computer graphics; perceptually based rendering; multidimensional scaling;
D O I
10.1117/12.767029
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
How do human observers perceive visual complexity in images? This problem is especially relevant for computer graphics, where a better understanding of visual complexity can aid in the development of more advanced rendering algorithms. In this paper, we describe a study of the dimensionality of visual complexity in computer graphics scenes. We conducted an experiment where subjects judged the relative complexity of 21 high-resolution scenes, rendered with photorealistic methods. Scenes were gathered from web archives and varied in theme, number and layout of objects, material properties, and lighting. We analyzed the subject responses using multidimensional scaling of pooled subject responses. This analysis embedded the stimulus images in a two-dimensional space, with axes that roughly corresponded to "numerosity" and "material/lighting complexity". In a follow-up analysis, we derived a one-dimensional complexity ordering of the stimulus images. We compared this ordering with several computable complexity metrics, such as scene polygon count and JPEG compression size, and did not find them to be very correlated. Understanding the differences between these measures can lead to the design of more efficient rendering algorithms in computer graphics.
引用
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页数:10
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