We present research based off of the needs of museum interaction between users and artwork. Through 360 degree footage, we were able to explore the possibilities of an augmented and virtual environment. Adding user interaction features to enhance the surroundings helped us to achieve the type of immersion that a museum could elicit. Museums are struggling to connect with the younger generation these days, therefore, incorporating virtual reality technology not only adds an exciting element for regular visitors, but entices new visitors as well. Our goal was to find ways to use virtual reality to do exactly this, enhancing and expanding the impact of these provoking spaces.