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A Closed-loop Brain Computer Interface to a Virtual Reality Avatar: Gait Adaptation to Visual Kinematic Perturbations
被引:0
|作者:
Trieu Phat Luu
[1
]
He, Yongtian
[1
]
Brown, Samuel
[1
]
Nakagome, Sho
[1
]
Contreras-Vidal, Jose L.
[1
]
机构:
[1] Univ Houston, Dept Elect & Comp Engn, Houston, TX 77004 USA
来源:
2015 INTERNATIONAL CONFERENCE ON VIRTUAL REHABILITATION PROCEEDINGS (ICVR)
|
2015年
关键词:
Brain machine interlace;
visuomator adaptation;
virtual environment;
gait adaptation;
TREADMILL EXERCISE;
CHRONIC STROKE;
WALKING;
REHABILITATION;
INDIVIDUALS;
PARAMETERS;
D O I:
暂无
中图分类号:
R318 [生物医学工程];
学科分类号:
0831 ;
摘要:
The control of human bipedal locomotion is of great interest to the field of lower-body brain computer interfaces (BCIs) for rehabilitation of gait. While the feasibility of a closed-loop BCI system for the control of a lower body exoskeleton has been recently shown, multi-day closed-loop neural decoding of human gait in a virtual reality (BCI-VR) environment has yet to be demonstrated. In this study, we propose a real-time closed-loop BCI that decodes lower limb joint angles from scalp electroencephalography (EEC) during treadmill walking to control the walking movements of a virtual avatar. Moreover, virtual kinematic perturbations resulting in asymmetric walking gait patterns of the avatar were also introduced to investigate gait adaptation using the closed-loop BCI-VR system over a period of eight days. Our results demonstrate the feasibility of using a closed-loop BCI to learn to control a walking avatar under normal and altered visuomotor perturbations, which involved cortical adaptations. These findings have implications for the development of BCI-VR systems for gait rehabilitation after stroke and for understanding cortical plasticity induced by a closed-loop BCI system.
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页码:30 / 37
页数:8
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