Using Heuristic Solver to Optimize Monte Carlo Tree Search in Dots-And-Boxes

被引:0
作者
Lu, Junkai [1 ]
Yin, Hang [1 ]
机构
[1] Shenyang Aerosp Univ, Shenyang 110136, Peoples R China
来源
PROCEEDINGS OF THE 28TH CHINESE CONTROL AND DECISION CONFERENCE (2016 CCDC) | 2016年
关键词
Monte Carlo Tree Search; Dots-And-Boxes; Game Solver; Directed Acyclic Graph;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Dots-and-Boxes is a popular pencil-and-paper game, where p layers drawing lines on a grid of dots alternately. In this paper, we propose a new technique to combine heuristic solver and Monte Carlo Tree Search, a simulation-based best-first search technique that has revolutionized the performance of computer Go. During the MCTS simulations, the search does not need to touch the terminal state but a given state that can be solved by heuristic solver. We show that combining heuristic solver with MCTS leads to stronger play performance in Dots-And-Boxes.
引用
收藏
页码:4288 / 4291
页数:4
相关论文
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