Real-time mixed reality with GPU techniques

被引:0
|
作者
Franke, Tobias [1 ]
Jung, Yvonne [1 ]
机构
[1] GRIS TU Darmstadt Fraunhofer IGD, Darmstadt, Germany
来源
GRAPP 2008: PROCEEDINGS OF THE THIRD INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS | 2008年
关键词
mixed reality; image based lighting; shader; real-time; differential rendering;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper, we propose a combination of modem GPU-based methods that are able to generate high-quality, interactive real-time rendering for augmented and mixed reality applications. We also present a new approach to estimate surface reflection functions and materials from images using genetic algorithms.
引用
收藏
页码:249 / 252
页数:4
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