Experiences of Patients Undergoing Chemotherapy With Virtual Reality: Mixed Methods Feasibility Study

被引:13
作者
Janssen, Anna [1 ]
Fletcher, Jennifer [2 ]
Keep, Melanie [3 ]
Ahmadpour, Naseem [4 ]
Rouf, Anika [5 ]
Marthick, Michael [6 ]
Booth, Rebecca [7 ]
机构
[1] Univ Sydney, Res Implementat Sci & eHlth Grp, Fac Med & Hlth, Sydney, Australia
[2] Univ Sydney, Edu Enterprise & Engagement, Sydney, Australia
[3] Univ Sydney, Fac Med & Hlth, Sydney Sch Hlth Sci, Sydney, Australia
[4] Univ Sydney, Sch Architecture Design & Planning, Sydney, Australia
[5] Univ Sydney, Fac Sci, Sydney, Australia
[6] Valion Hlth, Sydney, Australia
[7] Chris OBrien Lifehouse, Sydney, Australia
关键词
eHealth; digital health; virtual reality; cancer; chemotherapy; mixed methods research; virtual health; serious games; treatment; SYMPTOM ASSESSMENT SYSTEM; ANXIETY; INTERVENTION; DISTRACTION; DISTRESS; EFFICACY; WOMEN; GAMES; PAIN;
D O I
10.2196/29579
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Current research into virtual reality (VR) use during chemotherapy shows that it can be an effective distraction intervention. However, there is limited research in adult patients and to investigate how VR can be sustainably implemented in health care organizations. Objective: The aim of this study was to explore the feasibility and acceptability of using VR for adult patients undergoing chemotherapy, and to identify the factors that would enable the sustained use of VR during chemotherapy in health care organizations. Methods: Patients undergoing chemotherapy were recruited to participate in a VR intervention during chemotherapy infusion. Participants were observed during the session and completed a postintervention survey. Each participant was invited to participate in a semistructured interview about their experience. Results: A total of 18 patients participated in the study, 5 of whom participated in semistructured interviews. Findings indicated that the use of VR was acceptable for patients undergoing chemotherapy and the intervention was also feasible. Some participants felt that the VR was an effective distraction during chemotherapy infusion, although most still seemed to be aware of how long their treatment was taking. Although VR was acceptable and feasible to patients, interviews identified several barriers to sustained implementation, including access to a reliable app library and impact on staff workloads. Conclusions: VR was acceptable to patients with a diagnosis of cancer undergoing chemotherapy treatment. Patients found VR beneficial for breaking up the monotony of treatment, to provide an additional choice of activity in addition to other recreation, and in some instances as a distraction from the treatment itself. However, there are challenges to address if VR is to be implemented in practice for this patient group.
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页数:15
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