A Gamified System for Learning Mandarin Chinese as a Second Language

被引:0
作者
Redfern, Sam [1 ]
McCurry, Richard [1 ]
机构
[1] Newby Chinese Ltd, Galway, Ireland
来源
2018 IEEE GAMES, ENTERTAINMENT, MEDIA CONFERENCE (GEM) | 2018年
关键词
gamification; second language learning; student engagement;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper we discuss the use of gamification in second-language learning systems. We explore various types of gamification elements, each of which seeks to increase intrinsic and/or extrinsic motivation to progress with a programme of learning. We introduce Newby Chinese, which is an in-development gamified system for learning Mandarin Chinese, and explain its core concepts which include audio icons, mnemonics, minigames and an overarching narrative story.
引用
收藏
页码:422 / 426
页数:5
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