Hardness Results for Signaling in Bayesian Zero-Sum and Network Routing Games

被引:33
作者
Bhaskar, Umang [1 ]
Cheng, Yu [2 ]
Ko, Young Kun [3 ]
Swamy, Chaitanya [4 ]
机构
[1] Tata Inst Fundamental Res, Bombay, Maharashtra, India
[2] Univ Southern Calif, Los Angeles, CA USA
[3] Princeton Univ, Princeton, NJ 08544 USA
[4] Univ Waterloo, Waterloo, ON N2L 3G1, Canada
来源
EC'16: PROCEEDINGS OF THE 2016 ACM CONFERENCE ON ECONOMICS AND COMPUTATION | 2016年
关键词
Bayesian games; signaling; network routing games; linear programming and duality; equivalence of optimization and separation; approximation algorithms; planted clique; CLIQUES;
D O I
10.1145/2940716.2940753
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
We study the optimization problem faced by a perfectly informed principal in a Bayesian game, who reveals information to the players about the state of nature to obtain a desirable equilibrium. This signaling problem is the natural design question motivated by uncertainty in games and has attracted much recent attention. We present new hardness results for signaling problems in (a) Bayesian two-player zero-sum games, and (b) Bayesian network routing games. For Bayesian zero-sum games, when the principal seeks to maximize the equilibrium utility of a player, we show that it is NP-hard to obtain an additive FPTAS. Our hardness proof exploits duality and the equivalence of separation and optimization in a novel way. Further, we rule out an additive PTAS assuming planted clique hardness, which states that no polynomial time algorithm can recover a planted clique from an Erdos-Renyi random graph. Complementing these, we obtain a PTAS for a structured class of zero-sum games (where obtaining an FPTAS is still NP-hard) when the payoff matrices obey a Lipschitz condition. Previous results ruled out an FPTAS assuming planted-clique hardness, and a PTAS only for implicit games with quasi-polynomial-size strategy sets. For Bayesian network routing games, wherein the principal seeks to minimize the average latency of the Nash flow, we show that it is NP-hard to obtain a (multiplicative) (4 0-approximation, even for linear latency functions. This is the optimal inapproximability result for linear latencies, since we show that full revelation achieves a 4-approximation for linear latencies.
引用
收藏
页码:479 / 496
页数:18
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