PROBLEM SOLVING AND GAME-BASED LEARNING: EFFECTS OF MIDDLE GRADE STUDENTS' HYPOTHESIS TESTING STRATEGIES ON LEARNING OUTCOMES

被引:81
作者
Spires, Hiller A. [1 ]
Rowe, Jonathan P. [1 ]
Mott, Bradford W. [1 ]
Lester, James C. [1 ]
机构
[1] N Carolina State Univ, Friday Inst Educ Innovat, Raleigh, NC 27695 USA
基金
美国国家科学基金会;
关键词
D O I
10.2190/EC.44.4.e
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Targeted as a highly desired skill for contemporary work and life, problem solving is central to game-based learning research. In this study, middle grade students achieved significant learning gains from gameplay interactions that required solving a science mystery based on microbiology content. Student trace data results indicated that effective exploration and navigation of the hypothesis space within a science problem-solving task was predictive of student science content learning and in-game performance. Students who selected a higher proportion of appropriate hypotheses demonstrated greater learning gains and completed more in-game goals. Students providing correct explanations for hypothesis selection completed more in-game goals; however, providing the correct explanation for hypothesis selection did not account for greater learning gains. From the analysis, we concluded that hypothesis testing strategies play a central role in game-based learning environments that involve problem-solving tasks, thereby demonstrating strong connections to science content learning and in-game performance.
引用
收藏
页码:453 / 472
页数:20
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