共 50 条
[41]
Social Media Tools Used for Teaching and Learning in the Higher Education System
[J].
ELEARNING CHALLENGES AND NEW HORIZONS, VOL 1,
2018,
:453-456
[42]
The challenge of teaching to create accessible learning objects to higher education lecturers
[J].
PROCEEDINGS OF THE 4TH INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION (DSAI 2012),
2012, 14
[43]
The role of socio-emotionality in teaching and learning in Chilean higher education
[J].
ATENAS,
2025, (63)
[45]
M-Learning in ELT: Avenues and Challenges that Confront Teaching and Learning at Higher Education
[J].
IJOLE-INTERNATIONAL JOURNAL OF LANGUAGE EDUCATION,
2023, 7 (03)
:377-392
[47]
Videogame Based Learning and the Problem of Gender Equity: Exemplifying an Androgynous Approach to Developing Computer Science E-Learning Games in Higher Education
[J].
PROCEEDINGS OF CGAMES'2008: 13TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: AI, ANIMATION, MOBILE, EDUCATIONAL AND SERIOUS GAMES,
2008,
:146-151
[48]
Bridging ICT and CS - Educational Standards for Computer Science in Lower Secondary Education
[J].
ITICSE 2009: PROCEEDING OF THE 2009 ACM SIGSE ANNUAL CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION,
2009,
:288-292
[49]
VIRTUAL SCIENCE LABS AS E-LEARNING TOOL IN HIGHER EDUCATION
[J].
EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES,
2018,
:7564-7570
[50]
E-LEARNING ACTIVITIES IN A BLENDED LEARNING MODE: EXPERIENCE IN TEACHING COMPUTER SCIENCE STUDENTS
[J].
ICERI2016: 9TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION,
2016,
:7126-7134