Preferences for Digital Smartphone Mental Health Apps Among Adolescents: Qualitative Interview Study

被引:5
|
作者
Ribanszki, Robert [1 ]
Fonseca, Jose Andres Saez [1 ,2 ]
Barnby, Joseph Matthew [1 ]
Jano, Kimberly [1 ]
Osmani, Fatima [1 ]
Almasi, Soma [1 ]
Tsakanikos, Elias [3 ,4 ,5 ]
机构
[1] Thrive Therapeut Software, London, England
[2] UCL, Div Psychiat, London, England
[3] Kings Coll London, Inst Psychiat Psychol & Neurosci, Hlth Serv, 16 De Crespigny Pk, London SE5 8AF, England
[4] Kings Coll London, Inst Psychiat Psychol & Neurosci, Populat Res Dept, 16 De Crespigny Pk, London SE5 8AF, England
[5] Univ Crete, Dept Psychol, Iraklion, Greece
关键词
qualitative; adolescents; mental health; digital smartphone app; digital mental health; mobile phone;
D O I
10.2196/14004
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Mental health digital apps hold promise for providing scalable solutions to individual self-care, education, and illness prevention. However, a problem with these apps is that they lack engaging user interfaces and experiences and thus potentially result in high attrition. Although guidelines for new digital interventions for adults have begun to examine engagement, there is a paucity of evidence on how to best address digital interventions for adolescents. As adolescence is a period of transition, during which the onset of many potentially lifelong mental health conditions frequently occurs, understanding how best to engage this population is crucial. Objective: The study aims to detect potential barriers to engagement and to gather feedback on the current elements of app design regarding user experience, user interface, and content. Methods: This study used a qualitative design. A sample of 14 adolescents was asked to use the app for 1 week and was interviewed using a semistructured interview schedule. The interviews were transcribed and analyzed using thematic analysis. Results: Overall, 13 participants completed the interviews. The authors developed 6 main themes and 20 subthemes based on the data that influenced engagement with and the perceived usefulness of the app. Our main themes were timing, stigma, perception, congruity, usefulness, and user experience. Conclusions: In line with previous research, we suggest how these aspects of app development should be considered for future apps that aim to prevent and manage mental health conditions.
引用
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页数:10
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