Use of a OWL ontology for creating Interactive Learning Object

被引:0
作者
Luz, Bruno N. [1 ,2 ]
Santos, Rafael [2 ]
Areao, Andreza S. [1 ]
Yokoyama, Marcos H. [1 ]
Cunha, Luiz Egidio [1 ]
Martins, Valeria [3 ]
Guimaraes, Marcelo P. [2 ,4 ]
机构
[1] Sci & Technol Sao Paulo, Fed Inst Educ, Campus Boituva, Boituva, SP, Brazil
[2] FACCAMP, Master Program Comp Sci, Campo Limpo Paulista, SP, Brazil
[3] Mackenzie Presbiterian Univ, Sao Paulo, Brazil
[4] Univ Fed Sao Paulo, UAB Unifesp, Open Univ Brazil, Sao Paulo, SP, Brazil
来源
2015 XLI LATIN AMERICAN COMPUTING CONFERENCE (CLEI) | 2015年
关键词
e-Learning; Learning Objects; Interaction; Ontology;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Interactive Learning objects (ILO) are explored in this paper in order to provide an improvement in teaching learning process, ensuring the monitoring of students by professor through the interaction provided by ILO. The article describes an ontology that defines and structure the classes of the elements of the ILO's metadata standard This ontology is used as the basis for the development of a 1 Virtual learning environment capable of running these objects and at the same time offer a system of tracking and monitoring the development of the student during the entire process. The ontology is validated through the results of the use of the ILO in the environment with a class of 20 students of the course of computer science.
引用
收藏
页码:525 / 531
页数:7
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