Optimal Feedback Control for Modeling Human-Computer Interaction

被引:9
作者
Fischer, Florian [1 ]
Fleig, Arthur [1 ]
Klar, Markus [1 ]
Mueller, Joerg [1 ]
机构
[1] Univ Bayreuth, D-95990 Bayreuth, Germany
关键词
Optimal control; OFC; Human-Computer Interaction; modeling; parameter fitting; aimed movements; mouse pointing; LQR; LQG; second-order lag; minimum jerk; Intermittent Control; SIGNAL-DEPENDENT NOISE; ARM MOVEMENTS; FITTS LAW; INFORMATION CAPACITY; REACHING MOVEMENTS; ONLINE CONTROL; MOTOR CONTROL; VARIABILITY; OPTIMIZATION; ACCURACY;
D O I
10.1145/3524122
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Optimal feedback control (OFC) is a theory from the motor control literature that explains how humans move their body to achieve a certain goal, e.g., pointing with the finger. OFC is based on the assumption that humans aim at controlling their body optimally, within the constraints imposed by body, environment, and task. In this article, we explain how this theory can be applied to understanding Human-Computer Interaction (HCI) in the case of pointing. We propose that the human body and computer dynamics can be interpreted as a single dynamical system. The system state is controlled by the user via muscle control signals, and estimated from observations. Between-trial variability arises fromsignal-dependent control noise and observation noise. We compare four different models from optimal control theory and evaluate to what degree these models can replicate movements in the case of mouse pointing. We introduce a procedure to identify parameters that best explain observed user behavior. To support HCI researchers in simulating, analyzing, and optimizing interaction movements, we provide the Python toolbox OFC4HCI. We conclude that OFC presents a powerful framework for HCI to understand and simulate motion of the human body and of the interface on a moment-by-moment basis.
引用
收藏
页数:70
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