Edge preservation in volume rendering using splatting

被引:2
作者
Huang, J [1 ]
Crawfis, R [1 ]
Stredney, D [1 ]
机构
[1] Ohio State Univ, Dept Comp & Informat Sci, Columbus, OH 43210 USA
来源
IEEE SYMPOSIUM ON VOLUME VISUALIZATION | 1998年
关键词
D O I
10.1109/SVV.1998.729586
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper presents a method to preserve sharp edge details in splatting for volume rendering. Conventional splatting algorithms produce fuzzy images for views close to the volume model. The lack of details in arch views greatly hinders study and manipulation of data sets using virtual navigation. Our method applies a non-linear warping to the footprints of conventional splat and builds a table of footprints for different possible edge positions and edge strengths. When rendering, we pick a footprint from the table for each splat based on the relative position of the voxel to the closest edge. Encouraging results have been achieved both for synthetic data and medical data.
引用
收藏
页码:63 / +
页数:8
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