The Impact of Serious Games in Economic and Business Education: A Case of ERP Business Simulation

被引:22
作者
Beranic, Tina [1 ]
Hericko, Marjan [1 ]
机构
[1] Univ Maribor, Fac Elect Engn & Comp Sci, Koroska Cesta 46, Maribor 2000, Slovenia
关键词
business simulation; knowledge acquisition; course engagement; ERPsim; SAP; gamification; EMPIRICAL-EVIDENCE; COMPUTER GAMES; STUDENTS; OUTCOMES; UPDATE;
D O I
10.3390/su14020683
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
Digitalisation nowadays impacts business environments significantly. Therefore, if higher education wants to educate students properly for a successful career path, the business and economics curriculum must be enriched with innovative teaching approaches covering actual topics, such as, for example, the implementation of the ERPsim business simulation, a representative of serious games. The ERPsim business simulation is based on SAP ERP, and is aimed at teaching ERP concepts. It covers different business processes, and allows students to learn using a hands-on approach, simulating real-life scenarios. The presented research focuses on using an ERPsim business simulation as the introduction to the course. The simulation was implemented to ease the introduction of ERP and IT concepts to the business and economic oriented students. Considering the positive effects of serious games and gamification, our research was formed and focused on knowledge acquisition and future student engagement. We researched whether participation in the introductory simulation results in significant knowledge gain and impacts students' future course engagement. The data were gathered using a self-assessment questionnaire before and after an introductory simulation. The results were highly positive, confirming many positive aspects of business simulation, among others, significant knowledge increase in the domains of business process and ERP transactions, and in the domain of technical knowledge for SAP ERP. The results confirmed that the introductory simulation is appropriate for introducing ERP concepts to newcomers, and, nevertheless, confirmed the positive impact on their intent on future course engagement.
引用
收藏
页数:17
相关论文
共 49 条
[1]  
Abt ClarkC., 1970, SERIOUS GAMES, DOI DOI 10.1177/000276427001400113
[2]   The effect of gamification on motivation and engagement [J].
Alsawaier, Raed S. .
INTERNATIONAL JOURNAL OF INFORMATION AND LEARNING TECHNOLOGY, 2018, 35 (01) :56-79
[3]  
[Anonymous], 2015, J. Inf. Syst. Educ
[4]   The landscape of research on the use of digital game-based learning apps to nurture creativity among young children: A review [J].
Behnamnia, Najmeh ;
Kamsin, Amirrudin ;
Ismail, Maizatul Akmar Binti .
THINKING SKILLS AND CREATIVITY, 2020, 37
[5]   Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games [J].
Bellotti, F. ;
Berta, R. ;
De Gloria, A. ;
Lavagnino, E. ;
Dagnino, F. ;
Ott, M. ;
Romero, M. ;
Usart, M. ;
Mayer, I. S. .
4TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES'12), 2012, 15 :174-186
[6]   Designing Effective Serious Games: Opportunities and Challenges for Research [J].
Bellotti, F. ;
Berta, R. ;
De Gloria, A. .
INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2010, 5 :22-35
[7]   Introducing ERP Concepts to IT Students Using an Experiential Learning Approach with an Emphasis on Reflection [J].
Beranic, Tina ;
Hericko, Marjan .
SUSTAINABILITY, 2019, 11 (18)
[8]   The role of psychology in understanding the impact of computer games [J].
Boyle, Elizabeth ;
Connolly, Thomas M. ;
Hainey, Thomas .
ENTERTAINMENT COMPUTING, 2011, 2 (02) :69-74
[9]   An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games [J].
Boyle, Elizabeth A. ;
Hainey, Thomas ;
Connolly, Thomas M. ;
Gray, Grant ;
Earp, Jeffrey ;
Ott, Michela ;
Lim, Theodore ;
Ninaus, Manuel ;
Ribeiro, Claudia ;
Pereira, Joao .
COMPUTERS & EDUCATION, 2016, 94 :178-192
[10]   Encouraging intrinsic motivation in management training: The use of business simulation games [J].
Buil, Isabel ;
Catalan, Sara ;
Martinez, Eva .
INTERNATIONAL JOURNAL OF MANAGEMENT EDUCATION, 2019, 17 (02) :162-171