A Multi-Objective Crowdsourcing Method for Mobile Video Streaming

被引:0
作者
Xu, Xiaolong [1 ,2 ]
Fu, Shucun [1 ]
Qi, Lianyong [3 ]
Zhang, Xuyun [4 ]
Dout, Wanchun [2 ]
机构
[1] Nanjing Univ Informat Sci & Technol, Sch Comp & Software, Jiangsu Collaborat Innovat Ctr Atmospher Environm, Nanjing, Peoples R China
[2] Nanjing Univ, State Key Lab Novel Software Technol, Nanjing, Peoples R China
[3] Qufu Normal Univ, Sch Informat Sci & Engn, Jining, Shandong, Peoples R China
[4] Univ Auckland, Dept Elect & Comp Engn, Auckland, New Zealand
来源
2019 IEEE INTERNATIONAL CONFERENCE ON WEB SERVICES (IEEE ICWS 2019) | 2019年
基金
美国国家科学基金会;
关键词
crowdsourcing; video; mobile environment; energy; time;
D O I
10.1109/ICWS.2019.00043
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Due to the high demands of mobile video streaming, wireless networks have witnessed great pressure on increasing the transmitting rate. Crowdsourcing sets the trend of ensuring direct communication among the participants, thus expanding the bandwidth of networks, shunting the traffic volume of the core networks and improving the video service quality for mobile users. However, irregularly responding to the requestors poses a threat to the battery life of the mobile devices, and decreasing the service time and incomes of the providers remains challenging. To address this challenge, we propose a multi-objective crowdsourcing method, named MCM, for mobile video streaming. Technically, DBSCAN (Density-based Spatial Clustering for Applications with Noise) and IDP (Improved Dynamic Programming) are utilized to generate the service strategies. Consequently, experimental evaluations are conducted to demonstrate the efficiency of MCM.
引用
收藏
页码:209 / 213
页数:5
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