Playing Prosocial Video Games Increases the Accessibility of Prosocial Thoughts

被引:72
|
作者
Greitemeyer, Tobias [1 ]
Osswald, Silvia [2 ]
机构
[1] Univ Innsbruck, Dept Psychol, A-6020 Innsbruck, Austria
[2] Univ Munich, D-80539 Munich, Germany
关键词
priming; prosocial thoughts; video games; AGGRESSIVE THOUGHTS; MEDIA VIOLENCE; LYRICS; BEHAVIOR; SONGS;
D O I
10.1080/00224540903365588
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Past research has provided abundant evidence that playing violent video games increases aggressive tendencies. In contrast, evidence on possible positive effects of video game exposure on prosocial tendencies has been relatively sparse. The present research tested and found support for the hypothesis that exposure to prosocial video games increases the accessibility of prosocial thoughts. These results provide support to the predictive validity of the General Learning Model (Buckley & Anderson, 2006) for the effects of exposure to prosocial media on social tendencies. Thus, depending on the content of the video game, playing video games can harm but may also benefit social relations.
引用
收藏
页码:121 / 128
页数:8
相关论文
共 50 条
  • [21] Effects of prosocial lyrics and musical production elements on emotions, thoughts and behavior
    Ruth, Nicolas
    Schramm, Holger
    PSYCHOLOGY OF MUSIC, 2021, 49 (04) : 759 - 776
  • [22] The Salience of Children Increases Adult Prosocial Values
    Wolf, Lukas J.
    Thorne, Sapphira R.
    Iosifyan, Marina
    Foad, Colin
    Taylor, Samuel
    Costin, Vlad
    Karremans, Johan C.
    Haddock, Geoffrey
    Maio, Gregory R.
    SOCIAL PSYCHOLOGICAL AND PERSONALITY SCIENCE, 2022, 13 (01) : 160 - 169
  • [23] The spreading impact of playing violent video games on aggression
    Greitemeyer, Tobias
    COMPUTERS IN HUMAN BEHAVIOR, 2018, 80 : 216 - 219
  • [24] Prosocial digital games for youth: A systematic review of interventions
    Saleme, Pamela
    Pang, Bo
    Dietrich, Timo
    Parkinson, Joy
    COMPUTERS IN HUMAN BEHAVIOR REPORTS, 2020, 2
  • [25] Promoting Prosocial Skill in Early Childhood by Games with Rules
    Arifiyanti, Suparno Nurul
    RETOS-NUEVAS TENDENCIAS EN EDUCACION FISICA DEPORTE Y RECREACION, 2024, (56): : 9 - 16
  • [26] Short-Term Prosocial Video Game Exposure Influences Attentional Bias Toward Prosocial Stimuli
    Qiu, Boyu
    Zhen, Shuangju
    Zhou, Cui
    Hu, Jianping
    Zhang, Wei
    CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2020, 23 (10) : 702 - 707
  • [27] Affective empathy mediates the positive effect of prosocial video games on young children's sharing behavior
    Li, Yan
    Deng, Tao
    Kanske, Philipp
    COGNITIVE DEVELOPMENT, 2023, 67
  • [28] The Benefits of Playing Video Games
    Granic, Isabela
    Lobel, Adam
    Engels, Rutger C. M. E.
    AMERICAN PSYCHOLOGIST, 2014, 69 (01) : 66 - 78
  • [29] Is prosocial video game exposure related to prosociality? An ERP study based on a prosocial help needed decision task
    Teng, Zhaojun
    Nie, Qian
    Liu, Yanling
    Guo, Cheng
    COMPUTERS IN HUMAN BEHAVIOR, 2018, 79 : 30 - 39
  • [30] Doing good while playing: The impact of prosocial advergames on consumer response
    Sung, Yoon Hi
    Lee, Wei-Na
    COMPUTERS IN HUMAN BEHAVIOR, 2020, 106