Playing Prosocial Video Games Increases the Accessibility of Prosocial Thoughts

被引:72
|
作者
Greitemeyer, Tobias [1 ]
Osswald, Silvia [2 ]
机构
[1] Univ Innsbruck, Dept Psychol, A-6020 Innsbruck, Austria
[2] Univ Munich, D-80539 Munich, Germany
关键词
priming; prosocial thoughts; video games; AGGRESSIVE THOUGHTS; MEDIA VIOLENCE; LYRICS; BEHAVIOR; SONGS;
D O I
10.1080/00224540903365588
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Past research has provided abundant evidence that playing violent video games increases aggressive tendencies. In contrast, evidence on possible positive effects of video game exposure on prosocial tendencies has been relatively sparse. The present research tested and found support for the hypothesis that exposure to prosocial video games increases the accessibility of prosocial thoughts. These results provide support to the predictive validity of the General Learning Model (Buckley & Anderson, 2006) for the effects of exposure to prosocial media on social tendencies. Thus, depending on the content of the video game, playing video games can harm but may also benefit social relations.
引用
收藏
页码:121 / 128
页数:8
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