Game-Based Human-Robot Interaction Promotes Self-disclosure in People with Visual Impairments and Intellectual Disabilities

被引:3
作者
De Groot, Jelle-Jan [1 ]
Barakova, Emilia [1 ]
Lourens, Tino [2 ]
van Wingerden, Evelien [3 ]
Sterkenburg, Paula [3 ]
机构
[1] Eindhoven Univ Technol, POB 513, Eindhoven, Netherlands
[2] TiViPE, Kanaaldijk ZW 11, Helmond, Netherlands
[3] Vrije Univ Amsterdam, Fac Behav & Movement Sci Clin Child & Family Stud, Amsterdam, Netherlands
来源
UNDERSTANDING THE BRAIN FUNCTION AND EMOTIONS, PT I | 2019年 / 11486卷
关键词
CHILDREN;
D O I
10.1007/978-3-030-19591-5_27
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The willingness to share personal information about negative social experiences is of great importance for the effectiveness of robot-mediated social therapies. This paper reports the results of a pilot test on the effectiveness of using a game or a conversation on achieving a higher self-disclosure in people with visual and intellectual disabilities. The participants interacted with a humanoid robot NAO. Comparable game-based and conversation-based interaction were implemented. We measured the length of the self-disclosing sentences during the two interactions. The majority of the participants said that they preferred the conversation-based over the game-based interaction. The results indicate that during the game-based interaction the participants used much longer self-disclosing sentences in comparison with the to be conversation-based interaction. The outcomes of this pilot will help to improve the human-robot interactions for promoting self-disclosure as the first step in a research project that aims to alleviate worrying behavior in this user group.
引用
收藏
页码:262 / 272
页数:11
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