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- [2] Predicting the Torso Direction from HMD Movements for Walk-in-Place Navigation through Deep Learning 25TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2019), 2019,
- [3] Effects of Virtual Gait Visualization in Walk-in-Place on Body Ownership and Presence CHI'20: EXTENDED ABSTRACTS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2020,
- [4] Effects of User's Gaze on the Unintended Positional Drift in Walk-in-Place PROCEEDINGS OF 27TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, VRST 2021, 2021,
- [5] First Steps Towards Walk-In-Place Locomotion and Haptic Feedback in Virtual Reality for Visually Impaired CHI EA '19 EXTENDED ABSTRACTS: EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019,
- [6] On the Usability of Consumer Locomotion Techniques in Serious Games: Comparing Arm Swinging, Treadmills and Walk-in-Place 2019 IEEE 9TH INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS (ICCE-BERLIN), 2019, : 348 - 352
- [8] Dual-IMU-WIP: An easy-to-build Walk-in-Place System based on Inertial Measurement Units 2022 IEEE INTERNATIONAL CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND VIRTUAL ENVIRONMENTS FOR MEASUREMENT SYSTEMS AND APPLICATIONS (IEEE CIVEMSA 2022), 2022,