Real-time rendering of time-varying volume data using a single COTS computer

被引:0
作者
Nagayasu, Daisuke [1 ]
Ino, Furnihiko [1 ]
Hagihara, Kenichi [1 ]
机构
[1] Osaka Univ, Grad Sch Informat Sci & Technol, Osaka 5608531, Japan
来源
GRAPP 2007: PROCEEDINGS OF THE SECOND INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS, VOL GM/R | 2007年
关键词
volume rendering; time-varying data; pipelined rendering; data compression; GPU; COTS;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper presents performance results of an out-of-core renderer, aiming at investigating the possibility of real-time rendering of time-varying scalar volume data using a single commercial off-the-shelf (COTS) computer. Our renderer is accelerated using software techniques such as data compression methods and thread-based pipeline mechanisms. These techniques are efficiently implemented on a COTS computer that combines multiple GPUs, CPUs, and storage devices using scalable link interface (SLI), multi-core, and redundant arrays of inexpensive disks (RAID) technologies, respectively. We find that the COTS-based out-of-core renderer achieves a video rate of 35 frames per second (fps) for 258 x 258 x 208 voxel data with 99 time steps. It also demonstrates an almost interactive rate of 4 fps for 512 x 512 x 295 voxel data with 411 time steps.
引用
收藏
页码:220 / 227
页数:8
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