A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality

被引:30
|
作者
Dillman, Kody R. [1 ]
Mok, Terrance Tin Hoi [1 ]
Tang, Anthony [2 ]
Oehlberg, Lora [2 ]
Mitchell, Alex [2 ]
机构
[1] Univ Calgary, Calgary, AB, Canada
[2] Natl Univ Singapore, Singapore, Singapore
来源
PROCEEDINGS OF THE 2018 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI 2018) | 2018年
关键词
Interaction cues; guidance; augmented reality; game design;
D O I
10.1145/3173574.3173714
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Based on an analysis of 49 popular contemporary video games, we develop a descriptive framework of visual interaction cues in video games. These cues are used to inform players what can be interacted with, where to look, and where to go within the game world. These cues vary along three dimensions: the purpose of the cue, the visual design of the cue, and the circumstances under which the cue is shown. We demonstrate that this framework can also be used to describe interaction cues for augmented reality applications. Beyond this, we show how the framework can be used to generatively derive new design ideas for visual interaction cues in augmented reality experiences.
引用
收藏
页数:12
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