The Ethics of Rehabilitation in Virtual Reality: the role of Self-Avatars and Deep Learning

被引:10
|
作者
Soccini, Agata Marta [1 ]
Cena, Federica [1 ]
机构
[1] Univ Torino, Dept Comp Sci, Turin, Italy
来源
2021 4TH IEEE INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY (AIVR 2021) | 2021年
关键词
Virtual Reality; Rehabilitation; Ethics; Self-Avatars; Deep Learning; HAND ILLUSION; RUBBER HAND;
D O I
10.1109/AIVR52153.2021.00068
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Medical Rehabilitation systems are constantly improving according to the technological evolution, and the use of virtual reality for assistive purposes is being investigated in research. One particular case of rehabilitation regards the hands and upper limbs of hemiplegic post-stroke patients. While studying possible ways to support this population, we discuss the ethical issues that arise from the use of extended reality technologies, in particular self-avatars, and the use of artificial intelligence, in particular deep learning, in neuro-cognitive applications. We present a rehabilitation approach, based on the digital embodiment of virtual limbs, in which the movements of the self-avatars are modified and optimized by the system, to lead the patients to the performance of the natural actions they lost. The ethical discussion starts from the policy of the representation of the self in virtual environments, and additional issues arise when the users have disabilities. A learning system, based on a convolutional neural network, allows the personalization of the parameters of the therapy in the long term. The collection and analysis of physiological data is also discussed, again in a scenario that involves vulnerable users.
引用
收藏
页码:324 / 328
页数:5
相关论文
共 50 条
  • [1] Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality
    Jose Luis Ponton
    Víctor Ceballos
    Lesly Acosta
    Alejandro Ríos
    Eva Monclús
    Nuria Pelechano
    Virtual Reality, 2023, 27 : 2541 - 2560
  • [2] Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality
    Ponton, Jose Luis
    Ceballos, Victor
    Acosta, Lesly
    Rios, Alejandro
    Monclus, Eva
    Pelechano, Nuria
    VIRTUAL REALITY, 2023, 27 (03) : 2541 - 2560
  • [3] Meeting Your Virtual Twin: Effects of Photorealism and Personalization on Embodiment, Self-Identification and Perception of Self-Avatars in Virtual Reality
    Salagean, Anca
    Crellin, Eleanor
    Parsons, Martin
    Cosker, Darren
    Fraser, Danae Stanton
    PROCEEDINGS OF THE 2023 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI 2023), 2023,
  • [4] How Immersion and Self-Avatars in VR Affect Learning Programming and Computational Thinking in Middle School Education
    Parmar, Dhaval
    Lin, Lorraine
    DSouza, Nikeetha
    Jorg, Sophie
    Leonard, Alison E.
    Daily, Shaundra B.
    Babu, Sabarish V.
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2023, 29 (08) : 3698 - 3713
  • [5] Animated self-avatars for motor rehabilitation applications that are biomechanically accurate, low-latency and easy to use
    Dallaire-Cote, Mikael
    Charbonneau, Philippe
    Cote, Sara St-Pierre
    Aissaoui, Rachid
    Labbe, David R.
    2016 IEEE VIRTUAL REALITY CONFERENCE (VR), 2016, : 167 - 168
  • [6] Learning Game with Stroke Paralysis Rehabilitation for Virtual Reality
    Ketcham, Mahasak
    Ganokratanaa, Thittaporn
    Pramkeaw, Patiyuth
    INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2022, 17 (21) : 38 - 74
  • [7] Brain Computer Interface for Neuro-rehabilitation With Deep Learning Classification and Virtual Reality Feedback
    Karacsony, Tunas
    Hansen, John Paulin
    Iversen, Helle Klingenberg
    Puthusserypady, Sadasivan
    PROCEEDINGS OF THE 10TH AUGMENTED HUMAN INTERNATIONAL CONFERENCE 2019 (AH2019), 2019,
  • [8] Did I Hit the Door? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Frontal Passability in VR
    Bhargava, Ayush
    Venkatakrishnan, Roshan
    Venkatakrishnan, Rohith
    Solini, Hannah
    Lucaites, Kathryn
    Robb, Andrew C.
    Pagano, Christopher C.
    Babu, Sabarish, V
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2022, 28 (12) : 4198 - 4210
  • [9] The emerging role of virtual reality training in rehabilitation
    Afridi, Ayesha
    Malik, Arshad Nawaz
    Tariq, Hina
    Rathore, Farooq Azam
    JOURNAL OF THE PAKISTAN MEDICAL ASSOCIATION, 2022, 72 (01) : 188 - 191
  • [10] Virtual reality rendering methods for training deep learning, analysing landscapes, and preventing virtual reality sickness
    Fukuda, Tomohiro
    Novak, Marcos
    Fujii, Hiroyuki
    Pencreach, Yoann
    INTERNATIONAL JOURNAL OF ARCHITECTURAL COMPUTING, 2021, 19 (02) : 190 - 207