Implementation of Educational Drum Contents Using Mixed Reality and Virtual Reality

被引:3
|
作者
Kweon, Yongjun [1 ]
Kim, Sunmyeong [1 ]
Yoon, Byounghyuk [1 ]
Jo, Taeyang [1 ]
Park, Changhoon [1 ]
机构
[1] Hoseo Univ, Dept Game Engn, 165 Sechul Ri, Asan 31499, Chungnam, South Korea
来源
HCI INTERNATIONAL 2018 - POSTERS' EXTENDED ABSTRACTS, PT II | 2018年 / 851卷
关键词
Augmented Reality; Virtual Reality; Drum; Educational contents; Game; Tangible interface;
D O I
10.1007/978-3-319-92279-9_40
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Since the revival of the arcade game market in Japan, a variety of sensory rhythm games have appeared. Among them, KONAMI's 'Drummania', which provides a controller similar to a real drum, became a popular game that continued after its release in 1999. And 'Drummania' became the standard for later drum games. Conventional drum games provide players with information about their performances in GUI form through display. At this time, since the line of sight of the player is fixed on the game screen, recognition of each part of the drum is not intuitive. In this research, we propose more intuitive drum contents by applying mixed reality and virtual reality technology to solve this problem. In order to evaluate the intuitiveness of the proposed system, it is applied to the drum learning contents to verify the effectiveness.
引用
收藏
页码:296 / 303
页数:8
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