A Serious Game to Support Learning and Minimize the Social Isolation of Children with Autism

被引:0
作者
Silva, S. Dantas [1 ]
Mendes Neto, F. M. [1 ]
de Lima, R. M. [2 ]
Sousa Neto, A. F. [3 ]
Santos Junior, R., V [1 ]
Silva Andrade, N. F. [1 ]
Pereira Silva, J. C. [1 ]
Domingues, A. S. [1 ]
Silva, P. Alencar [1 ]
机构
[1] Univ Fed Rural Semi Arido, Mossoro, RN, Brazil
[2] Unidade Ensino Super Dom Bosco, Sao Luiz, MA USA
[3] Univ Fed Campina Grande, Intelligent Software Engn Grp, Campina Grande, Paraiba, Brazil
来源
PROCEEDINGS OF THE 10TH EURO-AMERICAN CONFERENCE ON TELEMATICS AND INFORMATION SYSTEMS (EATIS 2020) | 2020年
关键词
Autism; Augmented Reality; Virtual Reality; Serious Games; Ontologies; TECHNOLOGY;
D O I
10.1145/3401895.3401930
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
People with Autism Spectrum Disorder (ASD) have characteristics described as the disability to relate to others, communication disorders, and obsessive concern about what is unchanging. In this sense, this paper aims to present an application for mobile devices, in a serious game format, whose purpose is to aid the teaching-learning process of autistic children, also seeking to reduce their isolation tendencies. Also, it shows both ontologies, and the Multiagent System integrated into the application. The validation occurred with autism specialists through questionnaires. The results indicate that the proposed application presents great potential to reach its objectives.
引用
收藏
页数:7
相关论文
共 50 条
  • [41] Designing a multisensory social serious-game for primary school mathematics learning
    Volta, Erica
    Alborno, Paolo
    Gori, Monica
    Volpe, Gualtiero
    2018 IEEE GAMES, ENTERTAINMENT, MEDIA CONFERENCE (GEM), 2018, : 418 - 421
  • [42] Perceived Social Support and Quality of Life of Parents of Children with Autism
    Kuru, N.
    Piyal, B.
    NIGERIAN JOURNAL OF CLINICAL PRACTICE, 2018, 21 (09) : 1182 - 1189
  • [43] Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children
    Saito, Kenji
    Kobayashi, Kayo
    Ikeya, Hirotsugu
    Yoshioka, Naoki
    Shibasaki, Suzuna
    Takahashi, Asuka
    Hashimoto, Atsuki
    Kawanobe, Yuma
    Takekoshi, Waki
    Mano, Asuto
    Hirano, Tomoyasu
    SERIOUS GAMES, JCSG 2022, 2022, 13476 : 39 - 45
  • [44] Adaptation and Validation of a Serious Game for Motor Learning Training in Children with Cerebral Palsy
    Bautista, Juan D.
    Perales, Francisco J.
    Ramis, Silvia
    Montoya, Pedro
    Riquelme, Inmaculada
    GAMES FOR HEALTH JOURNAL, 2023, 12 (06) : 480 - 488
  • [45] Creativity Support in a Serious Game for Dementia Care
    Sisarica, Anja
    Maiden, Neil
    Morosini, Dalia
    Panesse, Lucia
    Pudney, Kevin
    Rose, Malcolm
    C&C'13: PROCEEDINGS OF THE 9TH ACM CONFERENCE ON CREATIVITY & COGNITION 2013, 2013, : 349 - 352
  • [46] IMPACT OF LEARNING BADGES IN A SERIOUS GAME
    Teles Vieira, A.
    9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 8256 - 8262
  • [47] A PROTOTYPE OF A SERIOUS GAME FOR LEARNING PORTUGUESE
    Lopes, C.
    Coutinho, C.
    Moreira, M. A.
    Zagalo, N.
    INTED2016: 10TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2016, : 4588 - 4594
  • [48] AnemiaAR: a serious game to support teaching of haematology
    Bianchi, Isabela
    Stefani, Cassiano J. M.
    Santiago, Pablo
    Zanatta, Alexandre L.
    Rieder, Rafael
    JOURNAL OF VISUAL COMMUNICATION IN MEDICINE, 2022, 45 (03) : 134 - 153
  • [49] Development of a Serious Game for children with hemophilia
    Matsunaga, Roberta Mayumi
    de Oliveira Moraes, Regina Lucia
    Francisco Borges, Marcos Augusto
    Piccolotto Matta, Marcia Aparecica
    Ozelo, Margareth Castro
    2014 IEEE 3RD INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH), 2014,
  • [50] Towards a Serious Game for Portuguese Learning
    Silva, Andre
    Mamede, Nuno
    Ferreira, Alfredo
    Baptista, Jorge
    Fernandes, Joao
    SERIOUS GAMES DEVELOPMENT AND APPLICATIONS, 2011, 6944 : 83 - +