Auditing an urban park deck with 3D geovisualization-A comparison of in-situ and VR walk-along interviews

被引:4
作者
Jaalama, Kaisa [1 ]
Rantanen, Toni [1 ]
Julin, Arttu [1 ]
Fagerholm, Nora [2 ]
Keitaanniemi, Aino [1 ]
Virtanen, Juho-Pekka [3 ,4 ]
Handolin, Hannu [1 ,3 ]
Vaaja, Matti [1 ]
Hyyppa, Hannu [1 ,3 ]
机构
[1] Aalto Univ, Dept Built Environm, Sch Engn, POB 14100, FI-00076 Aalto, Finland
[2] Univ Turku, Dept Geog & Geol, Turku 20014, Finland
[3] Finnish Geospatial Res Inst FGI, Geodeetinrinne 2, FI-02430 Masala, Finland
[4] Forum Virium Helsinki Oy, Unioninkatu 24, FI-00130 Helsinki, Finland
基金
芬兰科学院;
关键词
Green space; 3D city model; Urban planning; Digital twin; Perception; Virtual reality; GREEN SPACE; VIRTUAL-REALITY; ECOSYSTEM SERVICES; HEALTH; DESIGN; AFFORDANCES; ENVIRONMENTS; FRAMEWORK;
D O I
10.1016/j.ufug.2022.127712
中图分类号
Q94 [植物学];
学科分类号
071001 ;
摘要
Virtual reality-based urban audit methods are gaining increasing attention; however, most virtual urban audit studies have focused on panoramic views. The 3D city model-based geovisualizations have remained until now rather unexplored in user studies for urban audits and for communicative urban planning. We explored the feasibility of a 3D geovisualization-based urban audit in virtual reality (VR) for assessing the perceived quality of an urban park deck in Helsinki, Finland. For this purpose, we created a photorealistic and geometrically accurate 3D model (Bryga 3D) based on photogrammetric and laser scanning data. Bryga 3D was implemented on a game engine to be viewed with a head-mounted VR display. Bryga 3D's ability to convey information in a subjective urban audit, that is, subjectively perceived affordances of a park deck, was tested in a walk-along interview study comparing auditing in situ and via the VR method. A comparison of the results with in-situ (n = 13) and VR interviews (n = 21) show that the perception of several tangible elements, such as spatial division, landforms, paths, and chairs when using Bryga VR was similar to when performed in situ. Perception of vegetation was weaker in VR in terms of its detailed quality, which somewhat affected the presented development ideas and assessment of the seasonal context. Also, weaker perception of the surroundings and city context affected the results in VR. However, considering that Bryga 3D presents an example of a highly automated 3D city modeling process conducted with minimal manual work, its results are encouraging for future attempts to advance such realizations for the purposes of communicative urban planning. 3D geovisualization-based virtual audits could be used when urban green space audits are not possible or when they are demanding to implement in situ.
引用
收藏
页数:13
相关论文
共 83 条
  • [1] Evaluating the capability of walkability audit tools for assessing sidewalks
    Aghaabbasi, Mahdi
    Moeinaddini, Mehdi
    Shah, Muhammad Zaly
    Asadi-Shekari, Zohreh
    Kermani, Mehdi Arjomand
    [J]. SUSTAINABLE CITIES AND SOCIETY, 2018, 37 : 475 - 484
  • [2] All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance
    Ampatzidou, Cristina
    Gugerell, Katharina
    Constantinescu, Teodora
    Devisch, Oswald
    Jauschneg, Martina
    Berger, Martin
    [J]. URBAN PLANNING, 2018, 3 (01): : 34 - 46
  • [3] GOOGLE STREET VIEW: CAPTURING THE WORLD AT STREET LEVEL
    Anguelov, Dragomir
    Dulong, Carole
    Filip, Daniel
    Frueh, Christian
    Lafon, Stephane
    Lyon, Richard
    Ogale, Abhijit
    Vincent, Luc
    Weaver, Josh
    [J]. COMPUTER, 2010, 43 (06) : 32 - 38
  • [4] Role of green space in urban planning: Outlook towards smart cities
    Anguluri, Ramesh
    Narayanan, Priya
    [J]. URBAN FORESTRY & URBAN GREENING, 2017, 25 : 58 - 65
  • [5] [Anonymous], 2021, KAL
  • [6] Digital twins
    Batty, Michael
    [J]. ENVIRONMENT AND PLANNING B-URBAN ANALYTICS AND CITY SCIENCE, 2018, 45 (05) : 817 - 819
  • [7] Applications of 3D City Models: State of the Art Review
    Biljecki, Filip
    Stoter, Jantien
    Ledoux, Hugo
    Zlatanova, Sisi
    Coeltekin, Arzu
    [J]. ISPRS INTERNATIONAL JOURNAL OF GEO-INFORMATION, 2015, 4 (04) : 2842 - 2889
  • [8] The utilization of immersive virtual environments for the investigation of environmental preferences
    Birenboim, Amit
    Dijst, Martin
    Ettema, Dick
    de Kruijf, Joost
    de Leeuw, Geert
    Dogterom, Nico
    [J]. LANDSCAPE AND URBAN PLANNING, 2019, 189 : 129 - 138
  • [9] Bleisch S., 2012, ISPRS ANN PHOTOGRAMM, V2, P129, DOI DOI 10.5194/ISPRSANNALS-I-2-129-2012
  • [10] Braun V., 2006, Qualitative research in psychology, V3, P77, DOI [10.1191/1478088706qp063oa, doi:10.1191/1478088706qp063oa, DOI 10.1191/1478088706QP063OA]