The actor-observer effect in virtual reality presentations

被引:30
作者
Larsson, P [1 ]
Västfjäll, D
Kleiner, M
机构
[1] Chalmers Univ Technol, Dept Appl Acoust, Chalmers Room Acoust Grp, SE-41296 Gothenburg, Sweden
[2] Univ Gothenburg, Dept Psychol, S-40020 Gothenburg, Sweden
来源
CYBERPSYCHOLOGY & BEHAVIOR | 2001年 / 4卷 / 02期
关键词
D O I
10.1089/109493101300117929
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
The use of virtual reality (VR) presentations are becoming a more and more frequent means of communicating information and displaying data to large groups of viewers. VR presentations put heavy demands on reproduction of visual, aural, and tactile information. A common situation in VR presentations is that one actor acts in the virtual environment (VE), while a group of people observes the actors actions in the VE, often from the perspective of the actor. The current paper aims to study actors' (participants actively interacting with the VE) and observers' (participants passively observing; the actors' interaction with the VE) evaluations of the VR presentation. In an experiment, 16 actors and 16 observers either acted in or observed a VE and performed ratings of the quality of the presentation. The results showed that actors experienced higher presence and realism, and enjoyed the VR experience more than observers did. Observers, on the other hand, experienced that external events distracted their attention more than actors did. Finally, actors experienced more symptoms of simulation sickness. However, no differences between actors and observers were found for ratings of audio quality.
引用
收藏
页码:239 / 246
页数:8
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