Transfer of conflict and cooperation from experienced games to new games: a connectionist model of learning

被引:4
|
作者
Spiliopoulos, Leonidas [1 ]
机构
[1] Max Planck Inst Human Dev, Ctr Adapt Rat, D-14195 Berlin, Germany
关键词
transfer of learning; game theory; cooperation and conflict; connectionist modeling; neural networks and behavior; agent-based modeling; NORMAL-FORM GAMES; NEURAL-NETWORKS; BEHAVIORAL SPILLOVERS; COORDINATION GAMES; RISK DOMINANCE; MULTIPLE GAMES; DOPAMINE; EQUILIBRIUM; SIMILARITY; EFFICIENCY;
D O I
10.3389/fnins.2015.00102
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
The question of whether, and if so how, learning can be transfered from previously experienced games to novel games has recently attracted the attention of the experimental game theory literature. Existing research presumes that learning operates over actions, beliefs or decision rules. This study instead uses a connectionist approach that learns a direct mapping from game payoffs to a probability distribution over own actions. Learning is operationalized as a backpropagation rule that adjusts the weights of feedforward neural networks in the direction of increasing the probability of an agent playing a myopic best response to the last game played. One advantage of this approach is that it expands the scope of the model to any possible n x n normal-form game allowing for a comprehensive model of transfer of learning. Agents are exposed to games drawn from one of seven classes of games with significantly different strategic characteristics and then forced to play games from previously unseen classes. I find significant transfer of learning, i.e., behavior that is path-dependent, or conditional on the previously seen games. Cooperation is more pronounced in new games when agents are previously exposed to games where the incentive to cooperate is stronger than the incentive to compete, i.e., when individual incentives are aligned. Prior exposure to Prisoner's dilemma, zero-sum and discoordination games led to a significant decrease in realized payoffs for all the game classes under investigation. A distinction is made between superficial and deep transfer of learning both the former is driven by superficial payoff similarities between games, the latter by differences in the incentive structures or strategic implications of the games. I examine whether agents learn to play the Nash equilibria of games, how they select amongst multiple equilibria, and whether they transfer Nash equilibrium behavior to unseen games. Sufficient exposure to a strategically heterogeneous set of games is found to be a necessary condition for deep learning (and transfer) across game classes. Paradoxically, superficial transfer of learning is shown to lead to better outcomes than deep transfer for a wide range of game classes. The simulation results corroborate important experimental findings with human subjects, and make several novel predictions that can be tested experimentally.
引用
收藏
页数:18
相关论文
共 32 条
  • [21] A Transfer Games Actor-Critic Learning Framework for Anti-Jamming in Multi-Channel Cognitive Radio Networks
    Thien, Huynh Thanh
    Vu, Van-Hiep
    Koo, Insoo
    IEEE ACCESS, 2021, 9 : 47887 - 47900
  • [22] Hypergraph-Based Model for Modeling Multi-Agent Q-Learning Dynamics in Public Goods Games
    Shi, Juan
    Liu, Chen
    Liu, Jinzhuo
    IEEE TRANSACTIONS ON NETWORK SCIENCE AND ENGINEERING, 2024, 11 (06): : 6169 - 6179
  • [23] Model-Based and Learning-Based Decision Making in Incomplete Information Cournot Games: A State Estimation Approach
    Kebriaei, Hamed
    Rahimi-Kian, Ashkan
    Ahmadabadi, Majid Nili
    IEEE TRANSACTIONS ON SYSTEMS MAN CYBERNETICS-SYSTEMS, 2015, 45 (04): : 713 - 718
  • [24] A co-evolutionary model combined mixed-strategy and network adaptation by severing disassortative neighbors promotes cooperation in prisoner's dilemma games
    Miyaji, Kohei
    Tanimoto, Jun
    CHAOS SOLITONS & FRACTALS, 2021, 143
  • [25] Transfer learning in medical image segmentation: New insights from analysis of the dynamics of model parameters and learned representations
    Karimi, Davood
    Warfield, Simon K.
    Gholipour, Ali
    ARTIFICIAL INTELLIGENCE IN MEDICINE, 2021, 116
  • [26] Do market and trust contexts spillover into public goods contributions? Evidence from experimental games in Papua New Guinea
    Rojas, Cristian
    Cinner, Joshua
    ECOLOGICAL ECONOMICS, 2020, 174
  • [27] An efficient model-free adaptive optimal control of continuous-time nonlinear non-zero-sum games based on integral reinforcement learning with exploration
    Guo, Lei
    Xiong, Wenbo
    Song, Yuan
    Gan, Dongming
    IET CONTROL THEORY AND APPLICATIONS, 2024, 18 (06) : 748 - 763
  • [28] A New Fine-tuning Model of Passive Networks for mm-Wave Impedance Matching with Transfer Learning
    Wang, Kailei
    Xie, Qian
    Wang, Zheng
    2024 INTERNATIONAL CONFERENCE ON MICROWAVE AND MILLIMETER WAVE TECHNOLOGY, ICMMT, 2024,
  • [29] A privacy-preserving dependable deep federated learning model for identifying new infections from genome sequences
    Mehedi, Sk. Tanzir
    Abdulrazak, Lway Faisal
    Ahmed, Kawsar
    Uddin, Muhammad Shahin
    Bui, Francis M.
    Chen, Li
    Moni, Mohammad Ali
    Al-Zahrani, Fahad Ahmed
    SCIENTIFIC REPORTS, 2025, 15 (01):
  • [30] predictSLUMS: A new model for identifying and predicting informal settlements and slums in cities from street intersections using machine learning
    Ibrahim, Mohamed R.
    Titheridge, Helena
    Cheng, Tao
    Haworth, James
    COMPUTERS ENVIRONMENT AND URBAN SYSTEMS, 2019, 76 : 31 - 56