SERIOUS GAME MECHANICS AND OPPORTUNITIES FOR REUSE

被引:3
作者
Hauge, Jannicke Baalsrud [1 ]
Stanescu, Ioana Andreea [2 ]
Stefan, Antoniu [2 ]
Carvalho, Maira B. [3 ,4 ]
Lim, Theodore [5 ]
Louchart, Sandy [5 ]
Arnab, Sylvester [6 ]
机构
[1] Univ Bremen, Bremer Inst Prod & Logist, Hochschulring 20, D-28359 Bremen, Germany
[2] Adv Technol Syst, Targoviste, Romania
[3] Eindhoven Univ Technol, Ind Design, NL-5600 MB Eindhoven, Netherlands
[4] Univ Genoa, DITEN, I-16145 Genoa, Italy
[5] Herriot Watt Univ, Edinburgh EH14 4AS, Midlothian, Scotland
[6] Coventry Univ, Disrupt Media Learning Lab, Coventry CV1 5FB, W Midlands, England
来源
RETHINKING EDUCATION BY LEVERAGING THE ELEARNING PILLAR OF THE DIGITAL AGENDA FOR EUROPE!, VOL. II | 2015年
关键词
Serious Games; game mechanics; LM-GM mapping; design patterns; EDUCATION;
D O I
10.12753/2066-026X-15-094
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Designing Serious Games (SGs) is a complex process, fraught with the likelihood that their pedagogical constructs are force fitted. As a consequence, the game mechanics can create unwanted tangential outcomes. Challenges also emerge from the time constraints to deliver a purposeful product that meets desired learning outcomes tailored for specific audiences, while maintain low budgets. This paper presents and reports on the notion of analysing serious game mechanics (SGM) for a twofold design purpose of meeting learning outcomes and reuse opportunities. Two SGs-PR: EPARe and Seconds-are described and the learning mechanics-game mechanics (LM-GM) mappings are provided for the two games grounding the definition of key SGM reuse principles that potentate learning-driven games at low cost.
引用
收藏
页码:19 / 27
页数:9
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